morenoingrato said:
Final-Fan said: If all you do is lurk, your only contribution to the town is to be a suspicious person (lurkers are suspicious). Better to eliminate a "possible mafia" slot now if that's all you're going to be. That is what I meant by detriment to the town. |
Yes, and as I said, many previous games were a failure to town because of that. We actually need something to go on instead of jumping into a seemingly unimportant mis-ynch.
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While I understand this can be true from a certain perspective, it is not correct from the realistic perspective. Someone the town lynches is likely a person that town was not feeling very confident about. Had that person be given the chance to live, sure they might be cleared, or something else might happen, but it also allows for a suspicious player to live down the line.
If we mislynch all the suspicious townies, it helps us to narrow down the mafia, because when we need to be accurate we aren't being distracted by suspicious townies putting their foot in their mouths.
Think about it. Someone who makes slips could be town or mafia. If they're town, you mislynch early...well, he could have been mafia. If you keep him alive instead, he will continue to be a doubt in people's minds, and furthermore, if he's copped, it's nearly a waste since that copping would have been more useful on a player that is hard to read.
That being said, it's not a good idea to lynch a townie NO MATTER WHAT. However, mislynches are always going to happen as lynches themselves are calculated risks, therefore, it's not a terrible idea to lynch someone you're unsure about even if they turn up town, because you will very rarely be confident in lynching even the mafia.