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Forums - Gaming - Baldur's Gate announced for iPad

Jay520 said:
Mummelmann said:

Playing BG I and II with anything but a mouse and keyboard makes me shudder, this is really not a title to be played with touch controls. Selecting through sub-menu's, leving up, equiping characters and combat in general will be a nightmare unless they make massive changes.



Yeah, with all the controls on a keyboard and a mouse, I don't see how any tablet would be able to replicate that with strokes and on-screen buttons (which can't be as easy to use as actual buttons)


You two are funny. The Baldur's Gate UI is designed to played entirely with a mouse, with huge click targets everywhere. The only point of the keyboard is to hotkey so your mouse doesn't have to travel so far. It's obvious that neither of you own a tablet, but one of the cool things about it is that it comes with ten pointers instead of just one. Tapping the attack button with your left hand then tapping the target with your right is just as straightforward as hitting the attack key with your left hand and clicking the target with your right.

The challenge will not be adapting the UI from mouse to touchscreen. The challenge will be adapting it from 640x480 to 1024x768. Look at all the dead space in the border of those screenshots. The buttons need to be scaled up to fill that space nicely. Same goes for all those character screens with huge decorative borders and 640 x 480 pixels of useful area. Hopefully those ancient icons and ugly text get an update, too. Let's face it, BG never was a marvel of interface design.



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The iPad getting 10 years old games is going to kill consoles dead.



Actually, as long as it works well on ipad I will get that over the PC version. I have little time to play, especially a long game like Baldur's Gate but it is one of my all time favorite games. An ipad version would allow me to play pretty much anywhere at any time. Very cool.



 

famousringo said:
Jay520 said:
Mummelmann said:

Playing BG I and II with anything but a mouse and keyboard makes me shudder, this is really not a title to be played with touch controls. Selecting through sub-menu's, leving up, equiping characters and combat in general will be a nightmare unless they make massive changes.



Yeah, with all the controls on a keyboard and a mouse, I don't see how any tablet would be able to replicate that with strokes and on-screen buttons (which can't be as easy to use as actual buttons)


You two are funny. The Baldur's Gate UI is designed to played entirely with a mouse, with huge click targets everywhere. The only point of the keyboard is to hotkey so your mouse doesn't have to travel so far. It's obvious that neither of you own a tablet, but one of the cool things about it is that it comes with ten pointers instead of just one. Tapping the attack button with your left hand then tapping the target with your right is just as straightforward as hitting the attack key with your left hand and clicking the target with your right.

The challenge will not be adapting the UI from mouse to touchscreen. The challenge will be adapting it from 640x480 to 1024x768. Look at all the dead space in the border of those screenshots. The buttons need to be scaled up to fill that space nicely. Same goes for all those character screens with huge decorative borders and 640 x 480 pixels of useful area. Hopefully those ancient icons and ugly text get an update, too. Let's face it, BG never was a marvel of interface design.



You're probably right. I've never played BG so I don't how complex the controls are. I just assumed it was like a lot of games for the PC that take advantage of the controls.