Jay520 said:
Yeah, with all the controls on a keyboard and a mouse, I don't see how any tablet would be able to replicate that with strokes and on-screen buttons (which can't be as easy to use as actual buttons) |
You two are funny. The Baldur's Gate UI is designed to played entirely with a mouse, with huge click targets everywhere. The only point of the keyboard is to hotkey so your mouse doesn't have to travel so far. It's obvious that neither of you own a tablet, but one of the cool things about it is that it comes with ten pointers instead of just one. Tapping the attack button with your left hand then tapping the target with your right is just as straightforward as hitting the attack key with your left hand and clicking the target with your right.
The challenge will not be adapting the UI from mouse to touchscreen. The challenge will be adapting it from 640x480 to 1024x768. Look at all the dead space in the border of those screenshots. The buttons need to be scaled up to fill that space nicely. Same goes for all those character screens with huge decorative borders and 640 x 480 pixels of useful area. Hopefully those ancient icons and ugly text get an update, too. Let's face it, BG never was a marvel of interface design.

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