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Forums - Gaming - Schafer: Microsoft has ignored warnings over XBLA decline

Eurogamer

Microsoft has failed to heeded warnings that developers are abandoning its Xbox Live Arcade platform, so says Double Fine boss Tim Schafer.

Speaking in an interview with IndustryGamers, Schafer explained that concerns raised in ahard-hitting blog post by World of Goo co-creator Ron Carmel last year do not seem to have been addressed by the company.

"I was hoping that would be a really, really eye-opening article for the console manufacturers... and I feel like it's been totally dismissed," he said.

"I really think it's something they can't dismiss and they should really pay a lot more attention to because he's calling attention to a migration, an exodus of real creative talent away from those platforms to more open platforms, and I think they should do something quick to reverse that.

"Can you reverse an exodus? Is there a term for that? A redexus?" he continued.

"Seriously, I think that that was kind of a warning call. It's not like 'it would be nice to do this' for developers - [if they don't] they're going to lose out. Things change every generation and just because you're on top and the 900 pound gorilla in one generation, as you've seen, it doesn't really matter. It doesn't mean it'll be that way forever. I think that these threats that are possibly being ignored are going to hurt those guys."

Schafer pointed at the ease of distribution and a more streamlined updating process on open platforms such as Steam and iOS as the main factors behind the trend away from XBLA and Sony's rival PlayStation Network.

"We can put something up on the App Store pretty easily. We can put stuff up on Steam really easily," he explained.

"I like the Xbox and the PS3. I like Sony and Microsoft, but those systems are closed and curated very closely and it costs a lot more money to go through that system, to patch a game.

"It makes me stressed out that if I put a game up there, I might not be able to patch it because it might cost too much money, whereas these more open platforms will let us manage our own price and our own updates. It's just a lot more appealing right now."

Schafer added that he hoped that both can turn things round and thrive, lauding how they've helped transform the market for independent games.

"There are good games on both platforms. And that's the thing, is that I really believe in both those platforms, and I want them to succeed," he insisted.

"We were used to thinking of these huge triple-A games and all of a sudden when you got your 360, one of the things that felt really next-gen about it was that you could download Geometry Wars for five dollars, and we hadn't done that before. I hadn't thought of buying that kind of game on a console before and I'm having tons of fun and I think that leads to a new creative outlet and brought us games like Limbo and Castle Crashers and all the great games that we saw on that platform.

"I want that to succeed. So when you read an article about that, warning about the migration away from the platform, that's a shame and we want that not to be the case."

Earlier this week, Double Fine announced that its new crowd-funded adventure title willlaunch on PC, Mac, Linux, iOS and Android, and will be DRM-free. The studio has released a spate of titles on Xbox Live Arcade and PSN in the last 18 months, most recently Kinect-only party game Happy Action Theatre.

http://www.eurogamer.net/articles/2012-02-17-schafer-microsoft-has-ignored-warnings-over-xbla-decline



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I'm not surprised, has he seen the quality and quanitity of XBLA titles this year?



 

What if Nintendo comes out on top next gen, what will he have to say about it?



Snovalo said:
What if Nintendo comes out on top next gen, what will he have to say about it?

Yeah, I was about to mention that too. After all, Nintendo was/is rumored to have a "full-blown app store"...

 

I wouldn't get my hopes up just yet though. At least not till after E3.



It would be clear that, in the long run, the console makers cannot have their digital stores compete directly with the app store, however one can use these spaces to recreate the advantages to working on a console in miniature. These spaces should be realized as points in which one can distribute content with a lower barrier of entry, yet not with a lack of barriers of entry, and they should, optimally, be viewed as places where one can buy games that are generally "fuller" than the games available on iOS. Generally, of course, because there's nothing stopping XBLA/PSN/WiiWare level games from going to other platforms, but if the market self-segregates, they can have the advantage of being viewed as a place for a fuller experience, and retain the talent interested in working in such an environment.



Monster Hunter: pissing me off since 2010.

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RolStoppable said:
Hm... he says nothing about liking Nintendo. I am going to put him on my hate list.


LOL

this made me laugh alot. #PostOfTheDay



I've gotta say many smaller studios or studios that make downloadable games don't support Nintendo. I have heard they are pretty pricey to develop for and that Nintendo's quality standards are very high. This makes it difficult for smaller studios to launch new downloadable titles.

Double Fine is a pretty good studio I am sure their titles would meet Nintendo's quality standards. However Dec costs are far higher for Nintendo hardware then iOS, Android, steam and Linux. I am guessing it would cost 800k or so to make a decent WiiWare or 3DSWare title based on Double Fines statement that a good iOS title would cost 400k.

Here's hoping Nintendo can start attracting more developers with WiiU. Nintendo could do something like give a free kit to an established developer in exchange for at least three titles. Imagine Nintendo gave smaller studios that met Nintendo's quality standards free kits.

Nintendo needs quality online software.



-JC7

"In God We Trust - In Games We Play " - Joel Reimer

 

No one should get their hopes up for Nintendo's Wii U online strategy.....what strategy.....because a proposed "full blown app store" that's supposed to digitally sell full 25GB games on a system with no actual harddrive = dumb.



At the very least it implies poor planning on Nintendo's part, and shows Nintendo is still clueless regarding online features & services.



Persistantthug said:


And you shouldn't.....because a proposed "full blown app store" that's supposed to digitally sell full 25GB games on a system with no actual harddrive = dumb.


At the very least it implies poor planning on Nintendo's part, and shows Nintendo is still clueless regarding online features & services.

Actually, they're rumored (god let that rumor be true as well) to be releasing external harddrives for people who plan to download lots of games. But yeah, way too early to be sure about anything.



Oh darn I guess.