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Ponytail physics, FUCK YEAH!!

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Rapunzel, Leonardo and the physics of the ponytail

 

New research provides the first mathematical understanding of the shape of a ponytail and could have implications for the textile industry, computer animation and personal care products.

From Leonardo da Vinci to the Brothers Grimm, the properties of hair have been of enduring interest in science and art. Now, a University of Cambridge physicist and collaborators have quantified the curliness of human hair and developed a mathematical theory that explains the shape of a ponytail.

Research published today (13 February) in Physical Review Letters provides the first quantitative understanding of the distribution of hairs in a ponytail. To derive the Ponytail Shape Equation, the scientists took account of the stiffness of the hairs, the effects of gravity and the presence of the random curliness or waviness that is ubiquitous in human hair. Together with a new quantity described in the article – the Rapunzel Number –  the equation can, they say, be used to predict the shape of any ponytail.

The research by Professor Raymond Goldstein from the University of Cambridge, Professor Robin Ball from the University of Warwick, and colleagues, provides new understanding of how a bundle is swelled by the outward pressure which arises from collisions between the component hairs. This has important implications for understanding the structure of many materials made up of random fibres, such as wool and fur. The research will also have resonance with the computer graphics and animation industry, where the representation of hair has been a challenging problem.

“It’s a remarkably simple equation,” explained Goldstein, who is the Schlumberger Professor of Complex Physical Systems at Cambridge’s Department of Applied Mathematics and Theoretical Physics. “Our findings extend some central paradigms in statistical physics and show how they can be used to solve a problem that has puzzled scientists and artists ever since Leonardo da Vinci remarked on the fluid-like streamlines of hair in his notebooks 500 years ago.

A ponytail composed of approximately 10,000 human hairs, each 25 cm long, from a commercial hair switch. Images like these were analysed mathematically to determine the swelling pressure from the random curvatures of hairs. Credit: Professor Raymond Goldstein, University of Cambridge.

“To be able to reduce this problem to a very simple mathematical form which speaks immediately to the way in which the random curliness of hair swells a ponytail is deeply satisfying. Physicists aim to find simplicity out of complexity, and this is a case in point.”

“We imagine that at least half of the population has direct experience with the properties of ponytails, and we all have likely wondered about the fluffiness of hair,” added Goldstein, whose research was partially funded by the Schlumberger Chair Fund. “We now have the first quantitative description of this phenomenon and how it competes with gravity.”

Professor Goldstein will be presenting the research at the March Meeting of the American Physical Society in Boston on 28 February 2012.

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BasilZero said:
Early April Fools!?!?

Nah...

Thought this would be about the next game gen....unless I got trolled and it was mentioned in the last paragraph or so ;x


the research itself is no joke.



Awes I was already planning my first reply to the next generation being best when I saw the ponytail research blah...



-JC7

"In God We Trust - In Games We Play " - Joel Reimer

 

Dare I say "misleading title"???

Yup, just did :P



state factual statement about the games industry that goes against the Mods on the site= get banned
misleading title.
stupid post
cursing
wrong section
post will probably be 10 pages long.
oh well, its vgchartz used to it by now.



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Humm... I'm not really looking forward to the graphics of the next gen... sure! It will be awesome to have even better graphics.

My main focus is on overall system memory to allocate things such as... remembering damage, enemies not poofing, smarter AI and the like.

I came from the days of gaming (original xbox) where you could NOT interact with a single object in a game. I can still remeber my initial excitement when a chair moved that I had bumped into.

In todays games half the stuff can be interacted with but most cant maintain that position or so areas often reset or things that are moveable dissipear.

THAT is why the next gen will be way better, because they should have the ability to address that.

What the hell is this? Some sort of Sparta?



           


PS. Just IMAGINE Grand Theft Auto where the city starts off shiny and bright and every time you cause havoc all your damage stays?? How awesome would that be seeing your city destroyed before your eyes and staying that way.

Why did I even try to glance at that pointless research?



StevenKreg said:

PS. Just IMAGINE Grand Theft Auto where the city starts off shiny and bright and every time you cause havoc all your damage stays?? How awesome would that be seeing your city destroyed before your eyes and staying that way.

Pfft.. Imagine a 500 player online GTA with several gangs/teams who decides to fight for control over the city while the police/military (with limited supplies) does everything they can to stop them? Wouldn't THAT be epic!?!?

 

But yeah, before our dreams come true we'll have to age like crazy and probably loose interest for gaming altogether...