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Forums - Gaming - Will PSPs sales be enough to warrant a PSP2?

Simple answer: Definitely

The PSP ( although no DS) is in a league of its own for what it brings to the table.
They turn a profit.
and they, (sony) really have no competition, since I see the DS as something else entirely.
like a toaster.

so there is really no reason to bring toaster sales into the conversation.



̶3̶R̶D̶   2ND! Place has never been so sweet.


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In response to the topic title, yes, it will.



The PSPs biggest concern is getting third party developers back. If they can't do that then there's really no point in even trying to sell the PSP2 as a gaming device.



HappySqurriel said:
 

"Easy" to pirate is a very relative thing ...

  • The PSP and Dreamcast required no hardware modifications, and everything you did need was available at most stores that sold the systems.
  • The DS and Gameboy required people to buy products from somewhat untrustworthy websites
  • The XBox, Playstation and PS2 required you to buy a product from a somewhat untrustworthy website and modify your hardware
  • The Gamecube required you to buy a product from a somewhat untrustworthy website and either use a very expensive disc medium (8 cm DVD) or buy a case mod.
  • The N64 required you to buy a very expensive add-on for your system.

 


 These are not accurate, and trust me I have a lot of experiance here.

 

In order of ease. 

Dreamcast: No modification, just a modified image of the CD.

PS2: No modification: Using the HD adapter and a Disc you could easily buy from a website. 

DS & GBA: No modification. Requires a flashcard and a card reader built for the DS. 

N64: No Modification. Zip drive expansion unit.

Genesis, SNES & NES: No Modification. Floppy drive unit.  

Xbox: Exploitable savegame and put it on a memory card. It made modifications to the harddrive and was very easily recoverable if it went wrong. 

PSP: Firmware flash for which you need an expliotable image. Which if done wrong, will brick your PSP and leave it useless and requiring expensive hardware to fix.

Xbox360: Drive firmware flash. Involves taking 360 apart and attatching drive to pc. Dodgy firmware required. 

Saturn: 2 wires + replace  DVD ribbon.

Playstation: 4 wire mod

Gamecube: 5 wire mod, Easy install, requires a replacement case to take full size DVD, but as you've taken it apart to install the mod...

Wii: 5 Wire mod. 

PS3: as yet you can't

Every single method requires you to go to a website and trust it. Bad firmwares can brick your console, or they can steal your money. Each one aquiring the software or hardware is as dodgy as each other, the only risk beyond that is your own installation. Which I've detailed in increasing difficulty above.

The PSP is by no means the easiest to mod, its about middle ground in my book. If you have good soldering skills, it's almost one of the riskiest.



fabledgamer said:
Even though it wasn't as big as the DS the psp was a hit with consumers. They probably will release a psp2 but i hope they hold off on that for at least 2 more years since i believe the psp still has a lot of life left in it. Also, i hope that it is a little smaller and has 2 analogs.

 and...that is why you fall into that niche group I was referring too and not the mass consumer.



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Morgyn said:
HappySqurriel said:
 

"Easy" to pirate is a very relative thing ...

  • The PSP and Dreamcast required no hardware modifications, and everything you did need was available at most stores that sold the systems.
  • The DS and Gameboy required people to buy products from somewhat untrustworthy websites
  • The XBox, Playstation and PS2 required you to buy a product from a somewhat untrustworthy website and modify your hardware
  • The Gamecube required you to buy a product from a somewhat untrustworthy website and either use a very expensive disc medium (8 cm DVD) or buy a case mod.
  • The N64 required you to buy a very expensive add-on for your system.

 


 These are not accurate, and trust me I have a lot of experiance here.

 

In order of ease. 

Dreamcast: No modification, just a modified image of the CD.

PS2: No modification: Using the HD adapter and a Disc you could easily buy from a website. 

DS & GBA: No modification. Requires a flashcard and a card reader built for the DS. 

N64: No Modification. Zip drive expansion unit.

Genesis, SNES & NES: No Modification. Floppy drive unit.  

Xbox: Exploitable savegame and put it on a memory card. It made modifications to the harddrive and was very easily recoverable if it went wrong. 

PSP: Firmware flash for which you need an expliotable image. Which if done wrong, will brick your PSP and leave it useless and requiring expensive hardware to fix.

Xbox360: Drive firmware flash. Involves taking 360 apart and attatching drive to pc. Dodgy firmware required. 

Saturn: 2 wires + replace  DVD ribbon.

Playstation: 4 wire mod

Gamecube: 5 wire mod, Easy install, requires a replacement case to take full size DVD, but as you've taken it apart to install the mod...

Wii: 5 Wire mod. 

PS3: as yet you can't

Every single method requires you to go to a website and trust it. Bad firmwares can brick your console, or they can steal your money. Each one aquiring the software or hardware is as dodgy as each other, the only risk beyond that is your own installation. Which I've detailed in increasing difficulty above.

The PSP is by no means the easiest to mod, its about middle ground in my book. If you have good soldering skills, it's almost one of the riskiest.


Many of the softmods and swap techniques were developed later in the system's life ...



RolStoppable said:
Does anyone have any idea how much money the PSP has made for Sony? I see people saying that the PSP is profitable, but is there any source for how much money the PSP is making?

It has to be making some money.  The price is the same for the Slim as the Phat, and since it has less components, smaller battery, smaller size, etc, and the price is the same, they have to be making money back, at least on the lack of materials it uses.



Yes....



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