ethomaz said:
I think you missed that in GDC. "Encoder and video decoder hardware-based is on the tip of a separate. Therefore, resources needed for the game I do not use any and all bandwidth and CPU as well. Memories never (to capture the video play) using any" and SCEA explains.
The video recording feature uses nothing... any CPU, any CPU, any memory from the main system. |
Ah I did miss where it doesn't require any ram. Interesting. I knew the additional ARM processor did the OS work, but this lack of RAM needed for that is interesting.