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Forums - Gaming - Patent for biometric PS3 controller and handheld, by Sony

Way back at  E3 2009, Nintendo announced the Wii Vitality Sensor, an accessory players would clip on their fingers to feed biometric data (specifically the blood-oxygen saturation level of your index finger) into a video game. Plans for the Vitality Sensor have been put on ice since the device has difficulty performing with consistent results.

 

Perhaps, Sony will get the jump on biometric controls? A patent application reveals their possible plans for a biometric controller and handheld with specifications similar to the upcoming PlayStation Vita.

 

 

The patent also has design schematics for a biometric DualShock3 controller and PlayStation Move style wand.

 

 

Sony’s proposed devices will measure three biometric factors: galvanic skin resistance, electrocardio data, and electro-muscular data or in plain English – how moist your skin is, your heart rhythm, and muscle movements. All of this information will be sent into a video game by simply holding a controller or handheld. How are games going to use this? Sony has a list of ideas.

 

  • Weapons that change depending on how stressed you are. An increase in stress level could make a weapon more accurate or less steady, which will make it difficult to target an enemy. Sony specifically mentions a sniper situation where the weapon becomes more steady if you’re relaxed.
  • Tensing up your muscles to withstand an attack or charge up a shield.
  • A video game character whose facial expressions, movements, posture, and even voice changes depending on your biometric data. For example, this character will sweat when a player is nervous.
  • An adrenaline style boost which will let you run faster, jump higher, and punch harder when stressed.
  • A health bar that depletes more rapidly if you have a high stress level.
  • An attack button that changes a character’s move depending if the player is stressed or relaxed.
  • Background music and scenery that changes depending on your stress level. Matching music is one example, but Sony also proposes to change music to make a player more relaxed. Brightness of objects and the zoom level, representing a higher level of focus, are two ideas for scenery.
  • A game that adapts difficulty levels depending on a players stress level.

 

http://www.siliconera.com/2011/11/01/sony-patent-reveals-biometric-ps3-controller-and-handheld/

 

A few of the ideas given sound quite nice, like improved accuracy in a shooter if the player is relaxed. It will be interesting to see if anything comes out of this, since Nintendo's Wii Vitality Sensor produced nothing.



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That could actually be cool as fuck if done right!



Marks said:
That could actually be cool as fuck if done right!

Yeah, I agree! A horror game would be wonderful with something like this.



MasterVG71782 said:
Marks said:
That could actually be cool as fuck if done right!

Yeah, I agree! A horror game would be wonderful with something like this.

yea



Awesome. I think this would be for PS4 wouldn't it? Makes no sense to release something like this on PS3.
Dualshock 4 :D



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Sounds interesting.



No troll is too much for me to handle. I rehabilitate trolls, I train people. I am the Troll Whisperer.

VGKing said:
Awesome. I think this would be for PS4 wouldn't it? Makes no sense to release something like this on PS3.
Dualshock 4 :D

Yeah, it makes no sense to me either, especially with next gen looming so close. Of course, it could be an older patent, as the article makes no mention of when it popped up.



Valve will be on board www.1up.com/news/biometrics-gaming-future-valve-gabe



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Check out my hype threads: Cyberpunk, and The Witcher 3!

Interesting, but like you said, it doesn't say if it's old or new.



e=mc^2

Gaming on: PS4 Pro, Switch, SNES Mini, Wii U, PC (i5-7400, GTX 1060)

Solid-Stark said:
Interesting, but like you said, it doesn't say if it's old or new.


i'd imagine recent as move controllers were only released last year, and it has plans for that style controller