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Forums - Microsoft - Halo's popularity is "almost a curse" to Xbox - ex-MGS boss

OXM

Xbox's reliance on Halo was "almost a curse" during the platform's later years, Microsoft's former Games Studios boss Ed Fries reveals in OXM's Halo Special, on shelves now.

Nobody foresaw Halo: Combat Evolved's meteoric success, Fries explained in an interview, though Microsoft was sufficiently impressed by the project to acquire developer Bungie in 2000. "You know, honestly we didn't know. I think anyone who tells you that they knew that was going to happen isn't telling the truth. 

"There was a small set of games we had decided to spend all of our TV money. And Halo was one of those, so that's proof it was one of the games that we decided to make a bet on, but honestly if you'd asked me ahead of time I'd have said we're going to sell more from Lorne Lanning, an established console developer with a continuation of an existing console franchise that had previously been successful."

Microsoft originally positioned Lanning's Munch's Odyssee as Xbox's killer app, Studios vice-president Phil Spencer admitted to OXM last month. But where the new Oddworld outing failed to dazzle, Combat Evolved captivated the videogame press at Microsoft's Gamestock event in 2001, and sold over a million copies during the console's first Christmas season.

So where would Xbox be without Halo? "I don't know. That's a really hard question. Did the machine make Halo or did Halo make the machine? 

"In the later years it was almost a curse from my point of view, because it had becomes so important to Xbox that it started to affect Halo. When people think that the most important part of the Xbox is Halo, then Halo has to be there for the launch of Xbox 360 or it can't miss its date [even though] that's gonna make a worse Halo... It's like Halo becomes more important than the Xbox, and I never wanted it to be that way. 

"For me it was always about trying to make sure every game could be the best it could be and that the platform was a place where we could have lots of successful games like Halo, not just Halo.

"If it's all about Halo then you spend all your time working on Halo, you never discover Gears of War or anything else.

While some would argue that the Xbox 360 is far less dependent on the escapades of Master Chief than its older brother, Spencer underlined Halo's continued importance at E3 this year, commenting that "if we lose our way with Halo, we lose our way with Xbox."

The forthcoming Halo 4 will "get back to what Halo is about", Spencer also told us, focusing squarely on Master Chief and Cortana. The latter, indeed, may be the fulcrum on which the new three-part Reclaimer story turns.

A Combat Evolved reboot, subtitled Anniversary, is due out next month on Xbox 360, featuring both the original game code and a new high definition engine.

There's loads more in the Halo Special, with several features for every game in the series. Among other things, Halo 2's map designers talk Hang 'Em High's gestation, and the makers of Halo Wars explain what they'd do in a sequel

http://www.oxm.co.uk/35045/halos-popularity-is-almost-a-curse-to-xbox-ex-mgs-boss/



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interesting read, Halo is still there top game though but it seems the series is getting slightly off track with all the different ones appearing on the 360, (Halo 3 / Halo ODST / Halo Wars / Halo Reach / Halo4?) i think they should calm down abit because they dont want the series to become tired. i do like abit of Halo though, i brought it will the Xbox1!



and I thought MGS Stood for "Metal Gear Solid"....



I agree somewhat. However this generation with Fable and Gears , Halo isn't as important as it was last generation. Do I think the platform would survive without Halo? Yes absolutely look at how many consoles sold without Halo, the highest selling Halo title on 360 sold 11,340,000 copies but the console itself is over 56,700,000. That means that about 45,360,000 gamers bought 360 for other games. Then who knows how many of those Halo purchasers would have bought a 360 for other games.

However I do consider Halo to be the corner stone of Microsoft Game Studios. If Halo fell Microsoft would loose its highest selling franchise by far. Its not as bad as if Nintendo lost Mario but would still be devastating to Microsoft. That being said I wouldn't consider Halo a curse, Halo doesn't have to be available at launch 360 showed that. Microsoft has plenty of opportunities to create new franchises and bring in other developers, they aren't entirely reliant on Halo!



-JC7

"In God We Trust - In Games We Play " - Joel Reimer

 

I see Halo to the Xbox as similar to Mario for Nintendo - it's definitly their flagship franchise and helps the console more than any other game, but isn't necessarilly the end all be all. Especially now that MS finally has some comparable strong franchises like Call of Duty and Gears, they don't need Halo as much as they did before.



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i just don't want MS to kill the franchise by doing a COD cause that would piss me off.

i hate 90% of Halo but Halo dyeing because it doesn't move forward and fail's to innovate is not exceptable.



spurgeonryan said:
They would survive now, but as we transitioned over the the 360 that was there main selling point! So where would they be with out Halo? Where would Nintendo be with out Mario? I can guess that the Snes would not do so well, unless some other break out hit came along for the company. Microsoft made the right choice with Halo! Well done.

this.