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Forums - Gaming - New Crysis Running On Console Gameplay And Screenshots

IGN

Crysis is coming to XBLA and PSN this October. Check out this clip of the game running on console, as beautiful as ever.

http://ie.ign.com/videos/2011/09/23/crysis-running-on-console



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This one goes on for about 8 minutes.

http://www.youtube.com/watch?v=CMIdsED4JYw&



looking awsume



Looks like a step up from Crysis 2! Hopefully it's more consistent graphically than Crysis 2 was as well.



trasharmdsister12 said:
yo_john117 said:
Looks like a step up from Crysis 2! Hopefully it's more consistent graphically than Crysis 2 was as well.

Oh the posts that are running through my head in response to this... I think I'll keep it civil though. It looks.... "good".

Man I gotta say this though it looks at least 100 times better on the 360 than it did on the PC!



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Console vs. PC Comparison.

http://www.youtube.com/watch?v=yk4GdUHw4Kw



Nsanity said:

Console vs. PC Comparison.

http://www.youtube.com/watch?v=yk4GdUHw4Kw

I find it hard to believe that they have Crysis on the highest settings cause it doesn't look very spectacular TBH.

One thing's for sure though...the console versions have a lot more color to them.



It's looking really good. Is this game going to have multiplayer online for the consoles?



Kotaku Preview

The original 2007 Crysis has a benchmark-y quality to it. It is no longer the Best-Looking PC Game In The World, but it retains some of that "must-have" mystique nonetheless. Perhaps it's because it's one of only a few hardcore first-person shooters that has never been ported to consoles. But every time one of my console-playing friends builds a new gaming PC, first thing he or she does is go straight to Steam and download the game.

Well, it's a PC exclusive no longer. Crytek and EA have announced a coming downloadable version of Crysis for Xbox 360 and PS3, which will use the updated CryEngine 3 that powered this year's Crysis 2. Earlier this week I had a chance to play it on Xbox 360, and I was so impressed that one of my first questions was, somewhat unbelievably: "Is this being ported to PC?"
Sadly, the answer was "No." I took a moment to reflect on the question I'd just asked: "Will I be able to play a PC port of your console port of a PC game?" Dogs and cats! Living together!

using an Xbox 360 controller with my PC. Blah blah, PC Master Race, superiority and precision of the mouse and keyboard, blah. I love precision as much as the next guy, and I play a good number of games with a mouse and keyboard (including the original Crysis). But I also like to kick back with a controller in my hand and relax, and I even like controller-rumble! It feels good on m'hands. Furthermore, I've recently taken to moving my PC over to my giant HDTV and running my games on the big screen, (you should see The Witcher 2 running on a 55-inch display, good god), and at the moment, I'm unable to play mouse/keyboard games while sitting in front of my television.

This is all a disclaimer-filled preamble to where I talk about how I played Crysis 2 on PC with a 360 controller. It worked great, and as I've mentioned before, I liked that game more than a little bit. I played a ton of Crysis with a mouse and keyboard, partly because the way that the game mapped to a 360 controller never felt right (and couldn't be customized, boo). The crouch didn't stick, the iron-sights did… and iron-sights were assigned to RB? Left trigger brought up the suit menu, but there was no one-button way to toggle between the suit's abilities. And worst of all, there was no way to go prone when using a controller… none. You had to use the keyboard. It was all a bit of a mess, particularly when compared to the intuitive controller-mapping in Crysis 2.

So when I sat down alongside Crytek's Miles Clapham to play through a chunk of Crysis's campaign on the Xbox 360, the first thing I noticed was how good the new controls felt. The mapping has been redone to match with Crysis 2—RB now toggles stealth mode, sprint and power-jump are tied to the left thumbstick and the A button (you hold it down to do a power-jump). Other strength functions are tied to the environment—for example, get close enough to a soldier and you'll be given a prompt to grab him.

The second thing I noticed is how great the game looks—thanks to the improved tech of CryEngine 3, Crysis on consoles looks just about as good as the (un-modded) PC version of the game, albeit not running in as high a resolution. I played through a chunk of the fourth chapter of the game, "Assault," which Crysis fans will remember as the mission that begins with a nighttime beach-run under heavy artillery fire. Midway through the level, the sun rises over Lingshan Island, and it looked as spectacular as I remember it from the first game. The lighting, foliage, and sense of "alive-ness" has been carried over intact. The small details are present, too—as I made my way up the beach, a small family of crabs skittered out of my way, and grenade blasts knocked over trees as reliably as ever.

Some aspects of the gameplay have been tweaked—I noticed that stealth mode depleted the nanosuit's reserves far more slowly, making the game feel a bit closer to its more-forgiving sequel. Inventory has been mapped to the "Y" button, with a nice four-direction menu like the one found in the console versions of Half-Life 2. But by and large, Crysis on Xbox 360 moved and played just like its PC counterpart. The physics and gunplay have that same precision, and the world has the same sense of complex reactiveness.

Clapham told me that, by far, the hardest part of getting Crysis to work on the Xbox was getting all of its AIs and systems to run simultaneously on the 360's comparatively small memory reserves. "I played through Crysis on PC on medium/low settings," he said, "and it used up 1.6 Gigs in the end. And we've got that down to 256MB [on the PS3], so we've had a huge squeeze there. The console has lots of processing power, but just to be able to run the kinds of things [the number of simultaneous systems] we're running in Crysis was a real challenge. Running this kind of visual quality on the PC, with the same hardware spec as the console, it runs at half the framerate of what we have now. CryEngine 3 has been huge, we've got huge improvements to the rendering pipeline."

The entire time I played, Crysis ran beautifully, with nary a hitch or a framerate dip. Even on my 2011 gaming PC, Crysis hits some framerate issues when I run it at ultra-spec. But I saw no slowdown as I fought my way through guard posts, across bridges, over beaches and through the jungle. All of the open, emergent fun of Crysis is here, and it's more playable than ever.

http://kotaku.com/5843096/crysis-doesnt-just-run-on-consoles-it-soars



I don't buy alot of psn games,but I'll have to give this one a shot.