RolStoppable said:
2008 and 2009 had not only some huge releases, but many smaller ones too. It's just that the people who don't follow Nintendo never see this. For them only Mario games exist and not much else. 2010 had no huge release, but at least some million sellers. 2011 only had Wii Play Motion. This of course affects a console that is living and dying by first party software.
Your logic about releasing 20m selling games is just bad.
You conceded that the period when Nintendo's sales dropped saw no huge release on their part unlike in previous years, but I guess you would still like to believe that Move and Kinect had a bigger influence on Wii sales than the absence of a new systemseller.
Nintendo told third parties that they were making the Wii, it's just that third parties had already written Nintendo off at that point, so nobody bothered to develop seriously for Nintendo. Remember, all analysts and sales expectations put Nintendo's console in dead last place before the seventh generation started, some didn't even bother to account for Nintendo in their predictions AT ALL.
Nintendo helped both Capcom and Square-Enix with Monster Hunter and Dragon Quest, respectively. There was only the bare minimum of quality control for releases which is why so many Wii and DS third party games are atrocious. Nintendo really didn't make it hard for third parties to get games on their systems. Most people would actually argue that they made it way too easy and advise Nintendo to raise the bar for getting games published, because there's just way too much trash.
The industry is applying a double standard: If a third party game doesn't sell on a Nintendo system, then it's because of Nintendo. Either due to some of their policies or because first party games take away all the sales. If a third party games doesn't sell on a Sony or Microsoft system, then it's the third parties' fault for not making a good enough game. You would have to be blind and deaf to not have noticed this over the last five years.
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All I see is Nintendo down by 5m and 360 up by about 4 million, ps3 up about a million. Who increased those sales? New gamers? At a certain point you have to either concede that they got new gamers, or took some gamers. Because I've seen you say no to both.
And I'd counter by saying that your point was that Nintendo didn't give the market what they wanted with 2D gaming. They released more 2D gaming in 2011 than any other year. You're wrong about what is demanded. What is demanded is new experiences, to which I'd say Nintendo failed to provide, but where others, like Kinect, were able.
Wii is not sustained by 2D gaming. it is sustained by it's library in addition to unique experiences like Wii fit, and Wii sports, active games propelled the system to its heights. I'll put my point forward again that the only active games released in 2011 by Nintendo were quickly becoming stale sequels to wii sports.
Also, Nintendo basically never told developers about the control style, never informed them of who to target and who they themselves were targeting. Devs heard about the console and were like, wtf do we do with this? Meanwhile, Nintendo had been working for 2 years making their own games. It is an incredible obstacle when as opposed to normally, a dev is forced to think differently under pressure. It's not like a traditionally core system where you're like, OK this system is going to have these types of games, and we can start working on some things now and work towards tailoring it later. It was like, "Hey devs, surprise! Good luck with figuring out what games to make".
While I wouldn't say devs went balls to the wall and put all their resources into making quality wii games, I would ask you if you would. You have absolutely no experience making those types of games, the market is iffy on preference, and you'e done no research/had no time to do research. If that wasn't all, you have to compete with zelda and Nintendo, who have had 2-3 years of research, and you also have to deal with their retarded policies of production, pricing, and releasing.
You can't ignore the facts. Nintendo had a plan all drawn up. Wii Fit was planned from the get-go. They knew what direction they wanted to take the market, and left devs unable to keep up. Look at the core games that were released, madden, mortal kombat, even RE4 BARELY outsold the GC version, despite supposedly having brand new customers, and is what many consider the definitive version.
And yes, I know everyone put them in dead last, but then right away the console was successful, yet nobody made games for it. I know your answer is that all those games suck, but at some point you have to admit that nothing worked until ubisoft made a crappy dance game that sold millions. Your answer is that devs should have made quality games? Tell that to Ubisoft, who made more selling shitty games than anyone else.
Look at the goddamn charts. The top 20 are virtually 75% nintendo. Are you really going to argue that no other dev put out anything quality? Are you going to argue that because of earlier failures, casual consumers wrote off devs? I really don't know what you could possibly argue. Aside from the bundled games, it's mario kart, wii fit, mario, mario, super smash brothers, just dance. Even Guitar Hero sold more on the other systems than on the wii. How do you explain these occurences with your theory? The top selling non mario games are guitar hero, fitness games, just dance, and carnival games.
And again, I never said there was stringent quality control, so stop twisting my words. I said that Nintendo had bad third party policies and made it difficult to be successful on the wii.
Finally, just no. Previously to the wii, it was never Nintendo's fault why a game sold poorly. And it doesn't happen on the other systems. This is what one would typically refer to as, well, atypical, which means that something is wrong. And there was something wrong. Nintendo went out of it's way to compete unfairly, and the same games, the very same games that appeared on other consoles sold nothing in comparison to ps3 or 360. You will most likely still call them shit games, so then I guess your point is that 360 and ps3 owners have lower standards, am I right? because those same games sell much more.
Wii sold on fresh experiences. Nintendo knew this, and others didn't because N had the time to reasearch it.
In case you forgot, I have a wii, and all my favorite games are not made by Nintendo, and all sold poorly, and will always sell poorly because that market is interested in new experiences, which is not what devs were ready to get into. Sure they might have a unique concept for a game, and most of the games I like are just that, but unless it's active and healthy, and superficially mainstream, or targets some completely different audience (like just dance) then it's not going to sell. End of story. Your point about quality is only a fraction of the big picture, but it's a fraction you enjoy looking at.
Take for example the move. It works with a sizable number of quality games. Games the wii never got. Yet it barely sells. Why? Because it isn't fresh. What's beating it? Kinect's new experiences. Will 360 see fair profit in core kinect games? No. Why? Because the expanded market isn't interested. They want soemthing to help them learn a language, or help them exercise, or relax, etc..