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Forums - Gaming - What is all the fuss about a second analog on a handheld? Why is it so important?

sensebringer said:

If Nintendo is doing this to get the FPS hardcore player they have gone mad. there is no way the pretty graphics worshipers/FPS freaks are going to get a 3ds over a vita because this people think that nintendo consoles have "shitty graphics" and Nintendo games are for "little kids".

If they were inteligent they would only go after the Pokemon, 2d Mario, Mario kart, animal crossing, brain training, Puzzle quest, professor layton, Phoenix Wright, Nintendogs and Rythm Heaven crowd. They are making the 3ds the N64/Gamecube sucesor, not the DS sucesor.

If you let your opponents take the niche gaming genres and gamestyles, you will eventually only be left with an increasingly competitive mainstream market.

That is how companies get disrupted. Nintendo knows all about that.



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theprof00 said:
sensebringer said:

If Nintendo is doing this to get the FPS hardcore player they have gone mad. there is no way the pretty graphics worshipers/FPS freaks are going to get a 3ds over a vita because this people think that nintendo consoles have "shitty graphics" and Nintendo games are for "little kids".

If they were inteligent they would only go after the Pokemon, 2d Mario, Mario kart, animal crossing, brain training, Puzzle quest, professor layton, Phoenix Wright, Nintendogs and Rythm Heaven crowd. They are making the 3ds the N64/Gamecube sucesor, not the DS sucesor.

If you let your opponents take the niche gaming genres and gamestyles, you will eventually only be left with an increasingly competitive mainstream market.

That is how companies get disrupted. Nintendo knows all about that.

Please explain me the bold part. I have heard the term but I don't understand it very well. 



RolStoppable said:
sensebringer said:
theprof00 said:

If you let your opponents take the niche gaming genres and gamestyles, you will eventually only be left with an increasingly competitive mainstream market.

That is how companies get disrupted. Nintendo knows all about that.

Please explain me the bold part. I have heard the term but I don't understand it very well. 

You are asking the wrong person, theprof00 himself doesn't know what he's talking about more often than not. This is one of these instances.

Disruption in simple terms is crappy products for crappy consumers. The marketleader of any field most likely won't care if another company makes simple products for what is deemed a consumer of low profitability. It's seen as a market that isn't worth fighting for and so the marketleader focuses on making its established products better and getting more money out of its existing market. A problem only arises when a product starts to overshoot the market's demands and thus becomes seen as too costly. This is when the door for disruption opens. The company who makes the crappy product can start to absorb the market of the previous marketleader after making some refinements to their own product. When it comes to a direct battle between the two companies, the disruptive one is usually very profitable while the established one has a hard time making money under these new conditions.

The Wii and PS3 would be good examples of this, but it ended up being an incomplete disruption because Nintendo stopped to continue eventually (which is why there are barely any Wii games nowadays). Where theprof00 is completely wrong is that the disruptive company doesn't aim for a niche, but the opposite: the massmarket. According to theprof00's theory, the Xbox 360 in Japan should have become a threat to the PS3, because it established itself for all sorts of niche genres. The reality is obviously something completely else, because the massmarket is where you need to get the foothold. Additionally, what he implies is that the PS Vita could disrupt the 3DS, but the PS Vita is in no way a crappy product for crappy consumers. It's more expensive and in no way really aiming for the massmarket. The 3DS isn't aiming for the massmarket either (it would if it focused on sequels to the games you previously mentioned and then some more), but with the way Vita is set up, there's not going to be any disruption occuring in this generation of handhelds.

Interesting point Rol, Thank you. Do you think that Nintendo can turn the current 3ds model to the mass market?



RolStoppable said:
sensebringer said:

Interesting point Rol, Thank you. Do you think that Nintendo can turn the current 3ds model to the mass market?

Software sells hardware, so yes. They just need to get started on games with 2D gameplay which are in higher demand on portable systems. Of course a redesign with the circle pad and d-pad being switched wouldn't hurt, because some people aren't interested in 3D titles at all, so they would much rather have the d-pad in the best possible position.

To switch the circle pad and the d-pad is a good idea. That kind of redesign along with the New Super Mario World  at launch  (a man can dream, right?) could do wonders with the system. But the idea of a redesign with to analog sticks terrifies me because it will split the market and mess with the consumer trust in Nintendo. do you think that nintendo could really do that?



brendude13 said:
d21lewis said:

I don't get it, either. I have a PSP and, while I enjoyed it, I don't think I finished too many "console games". Valkyria Chronicles, Metal Gear, Syphon Filter, Silent Hill, Tomb Raider--I didn't finish any of them. These are series that I LOVE but I couldn't finish them on a portable. I just couldn't make myself play them for any extended amount of time. They controlled well enough but they weren't handheld experiences.

At the same time, games like Hot Shots Tennis, Burnout, Tetris, Final Fantasy VII (PSP games) and Chrono Trigger, New Super Mario Bros., Mario Kart, Advance Wars, and Tetris (again) got hundreds of hours of play time.

I just don't think the console games on a handheld console (the ones that rely on graphics, story, and extended gameplay sessions) are going to fare very well.  People don't want to play Call of Duty on a PSP or 3DS.  How easy will it be to snipe someone camping across the map when you're playing on a five inch screen?  People don't want Uncharted on a portable.  How absorbed will you be when you hear/see the powerful explosions and gunplay when you play the game while waiting for the doctor to see you (about your rash, I assume).  People will find this out soon enough......

This, console games don't work very well on a handheld, handheld games need to be designed to be played in short burts.

...Still, I loved Crisis Core: Final Fantasy VII, while the gameplay was adapted to fit handheld console, it was still a pretty story, music and graphics intensive game. I also wouldn't mind a few console ports either, trying to get into a game like MGS4 or Tales of Vesperia on a handheld would be awkward, but if you have already played them, it's a great novelty to be able to play them on the go.

apparently most handhelds are played indoors  sitting on the couch



Research shows Video games  help make you smarter, so why am I an idiot

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RolStoppable said:
sensebringer said:
theprof00 said:

If you let your opponents take the niche gaming genres and gamestyles, you will eventually only be left with an increasingly competitive mainstream market.

That is how companies get disrupted. Nintendo knows all about that.

Please explain me the bold part. I have heard the term but I don't understand it very well. 

You are asking the wrong person, theprof00 himself doesn't know what he's talking about more often than not. This is one of these instances.

Disruption in simple terms is crappy products for crappy consumers. The marketleader of any field most likely won't care if another company makes simple products for what is deemed a consumer of low profitability. It's seen as a market that isn't worth fighting for and so the marketleader focuses on making its established products better and getting more money out of its existing market. A problem only arises when a product starts to overshoot the market's demands and thus becomes seen as too costly. This is when the door for disruption opens. The company who makes the crappy product can start to absorb the market of the previous marketleader after making some refinements to their own product. When it comes to a direct battle between the two companies, the disruptive one is usually very profitable while the established one has a hard time making money under these new conditions.

The Wii and PS3 would be good examples of this, but it ended up being an incomplete disruption because Nintendo stopped to continue eventually (which is why there are barely any Wii games nowadays). Where theprof00 is completely wrong is that the disruptive company doesn't aim for a niche, but the opposite: the massmarket. According to theprof00's theory, the Xbox 360 in Japan should have become a threat to the PS3, because it established itself for all sorts of niche genres. The reality is obviously something completely else, because the massmarket is where you need to get the foothold. Additionally, what he implies is that the PS Vita could disrupt the 3DS, but the PS Vita is in no way a crappy product for crappy consumers. It's more expensive and in no way really aiming for the massmarket. The 3DS isn't aiming for the massmarket either (it would if it focused on sequels to the games you previously mentioned and then some more), but with the way Vita is set up, there's not going to be any disruption occuring in this generation of handhelds.

lol, you listen to malstrom way too much, instead of reading his "mentor". His mentor doesn't describe it that way at all. It's more about gobbling up markets that the market leaders don't care about because it's not as profitable or can't enter. High dev costs? check. Fewer sales? Check. Market to a different type of gamer than the current most profitable? Check.

Malstrom has corrupted your minds. He "PROVED" Nintendo's disruption by talking about the sword and shield, and yet, Nintendo never had the shield. He just said that they did. THe fact was, there was nothing preventing competition, and that's what we currently see.

@sense, they're not completely wrong about disruption, but they do look from a skewed perspective. They even informed me about disruption at first, but once I did research, the main ingredient is supposedly taking markets away, or creating new markets that eat into mainstream. For example, Japanese steel foundries simply used american scraps to make low grade steel. The giants here didn't have those types of mills and decided that investing in them would be too costly for the margin on it. Japanese steel created a new market of cheap steel that companies could use in cheaper products. As their technology got better ad better, the cheap steel started becoming better, and their scale further drove costs down. American steel withdrew to the even higher grade steel because their "mid-line" was losing ground to a cheaper, equal quality product. In this scenario, American steel was unwilling to enter the market. Why? The "SHIELD of asymmetry" was that the cost of entering the market was too great. Buying enough mills to compete could've been a costly and disasterous move. This prevention never happened with Wii.

Nintendo, contrastingly, introduced a product that was both viable and cheap, and made hefty margin profit. While at first MS and Sony retreated to the higher quality product, the success of the new market was soon very much apparent. Nintendo's shield was market doubt about the possible success. However, shortly after the second year independent work was on its way as competing products. The kinect was developed out of house. Move was already a concept that Sony had been working on for head tracking. All it took was a paper thin slice of their profit's to employ, they didn't have to buy hundreds of "steel mills".

Every single disruption demonstrated by Christensen (not malstrom) shows that it is nearly impossible for the competitor to enter the disrupted market.  As I said a couple years ago, just how much can you innovate? There is a point at which the "new experiences" become standard and innovation falters. Rol is only half right about Nintendo. They couldn't expand much because there wasn't much room to expand without creating new innovation. But to do that, you need to  create new experiences, and Nintendo put off new tech for 2 years too many. When move and kinect were announced, that was the time to announce a new console that coexisted with the old one. In that way, it would make the competition look very bad and behind the times, while still making games for wii and not being in such a threatened position.Rol thinks it was sequels they had to make. That is far from the case because sequels don't sell consoles to the same extent that new IP does. They'd profit a lot on the sequel, but eventually the same ideas become stale.

In Rol's last post, I agree that a redesign switching positions of the dpad and analog is the best possible course of action. But I also disagree that 2D gameplay is in higher demand. Again, don't fault them for their skewed look. They tend to read Nintendo as the baseline. It is not 2D games which sell the most, but 2D mario which sells the most.

If you're interested in something they don't care to read about, read christensen, and not malstom. Malstrom is a great read, but he's very biased. He's an old-school gamer and wants current games to crash so that everything can be simple again. Christensen has no allegiance or sway to either party, since he's an economist at his roots, whereas Malstrom twists his words to suit his motive. Mal was right about the Wii, but he wasn't right about everything, nor was he ever as accurate as christensen is.

Source:

"In stark contrast to the bottom-up variety, top-down disruptive innovations actually outperform existing products when they’re introduced, and they sell for a premium price rather than at a discount. They’re initially purchased by the most discriminating and least price-sensitive buyers, and then they move steadily downward, into the mainstream, to recast the entire market in their own image. A top-down disruption is as revolutionary as a bottom-up one. But the good news for incumbents is that they have a much better chance of surviving, or even spearheading, the former than the latter."

In many ways, because the new mainstream is casual, there is the potential to show that quality product is better. It is just as important for the incumbant to rise as it is for disruptors to target less profitable markets.

And if you're truly interested, read them for yourself and make your decision. Don't let me or Rol or anyone else feed you anything that isn't word for word quotation.



sensebringer said:

To switch the circle pad and the d-pad is a good idea. That kind of redesign along with the New Super Mario World  at launch  (a man can dream, right?) could do wonders with the system. But the idea of a redesign with to analog sticks terrifies me because it will split the market and mess with the consumer trust in Nintendo. do you think that nintendo could really do that?

I know this is directed at Rol, but I'll give you my two cents.

Nintendo won't redesign with two sticks or with the positions switched, because Nintendo is not in the market to compete with third parties. If you knew how Nintendo operates in relation to third parties, you'd be pretty aghast.

"“Asphalt 3D was finished, and Konami wanted to release it on launch day in Japan. But Namco already had the much inferior Ridge Racer 3D in line. Nintendo used its veto, and Asphalt 3D was finally released two weeks after the 3DS launch”. Such a policy, says our source, “is detrimental to gamers, publishers, and above all Nintendo itself.”"

"One the price has been set, developers lose any control over their pricing policy. When a simple click is enough to change a price on the App Store and the Android Market, Nintendo leaves no such freedom to developers, and displays a blanket opposition to subsequent price reduction. The reason is always the same: “gamers should not be made to expect such a development, for fear they will delay their purchase in the hopes of striking bargains later.” Under those conditions, how can a developer properly manage the life cycle of a dematerialized game? This policy is all the less acceptable to many, because Nintendo does not hesitate when it comes to softening its own pricing policy… even when it comes to free software, such as the “3DS ambassadors” program. Those 20 free virtual console classics (among which many legendary titles) will undoubtedly please early adopters… but many DsiWare developers see this as a typical example of the kind of “unfair competition” they are often pitted against. When it comes to these policies, our source adamantly maintains that Nintendo must “change its ways quickly… or suffer dire consequences in the near future, like a developers’ run for the exits.”"

There are other such allegations that Nintendo limits production on games they manufacture for others. If you want to sell a game, you have to pretty accurately figure out how much it will sell, because if the game sells better than expected, Nintendo will not produce more until after the period of time has elapsed, and if it sells worse, nintendo will not allow price softening.

Nintendo is vicious with the third parties which helps to explain the abandonment of the wii.

If I were to look at Nintendo of the last 5 years, I'd say they will not redesign. But, if they've had a change of heart and seen that what they are doing is really hurting themselves in the end, then they will.

http://translate.google.com/translate?hl=en&sl=fr&u=http://www.01net.com/rub/jeux-video/10948/jeux-video/nintendoinsider/&ei=gMVuTrHoOun40gGZjOn4CQ&sa=X&oi=translate&ct=result&resnum=2&ved=0CCYQ7gEwAQ&prev=/search%3Fq%3Dconfidences%2Bd%2527un%2Bemploy%25C3%25A9%2Bde%2BBig%2BN%26hl%3Den%26client%3Dfirefox-a%26hs%3DR6J%26rls%3Dorg.mozilla:en-US:official%26prmd%3Divns



sensebringer said:

If Nintendo is doing this to get the FPS hardcore player they have gone mad. there is no way the pretty graphics worshipers/FPS freaks are going to get a 3ds over a vita because this people think that nintendo consoles have "shitty graphics" and Nintendo games are for "little kids".

If they were inteligent they would only go after the Pokemon, 2d Mario, Mario kart, animal crossing, brain training, Puzzle quest, professor layton, Phoenix Wright, Nintendogs and Rythm Heaven crowd. They are making the 3ds the N64/Gamecube sucesor, not the DS sucesor.


im I the only one that thinks this is a good thing??



RolStoppable said:
oniyide said:
sensebringer said:

If Nintendo is doing this to get the FPS hardcore player they have gone mad. there is no way the pretty graphics worshipers/FPS freaks are going to get a 3ds over a vita because this people think that nintendo consoles have "shitty graphics" and Nintendo games are for "little kids".

If they were inteligent they would only go after the Pokemon, 2d Mario, Mario kart, animal crossing, brain training, Puzzle quest, professor layton, Phoenix Wright, Nintendogs and Rythm Heaven crowd. They are making the 3ds the N64/Gamecube sucesor, not the DS sucesor.

im I the only one that thinks this is a good thing??

Not the only one, but one of a few.

I could agree with that



RolStoppable said:

Nintendo's shield was their motivation that they took the so-called casual gamers seriously and made quality games for them. Sony hasn't had this motivation which is why Move was irrelevant pretty much as soon as it launched. Microsoft's Kinect only found success due to an insane marketing campaign (half a billion dollars) and has fizzled out since then. Microsoft lacks the motivation as well.

Move and Kinect didn't even put a dent into Wii sales, so why should Nintendo even think of releasing a new console? But that's exactly what they are going to do and it's not only going to kill the Wii, but its successor as well. Nintendo still had control over the market they created, but they were careless. With the Wii U Nintendo is giving up the Wii market and chasing Sony's and Microsoft's audience. It's suicide.

On the topic of sequels, it takes years before they become stale. There was still plenty of time for Nintendo to ride the Wii wave, but those aren't the games they want to make. This is obvious from the 3DS where nearly everything announced isn't a sequel to one of the DS's bestselling games and it's not like the games they are actually making are new IPs. They aren't.

Regarding top-down disruption, it succeeds far less often than the reverse approach. The PS Vita won't succeed for the same reasons the PSP didn't succeed at doing exactly the same thing.

As for your other post, how can you even post such blatant garbage? Ridge Racer 3D being vastly inferior to Asphalt 3D? Do you know anything about video games at all?

Also, as usual, the complaints about Nintendo always come from third party developers who make atrocious games, but feel entitled to success regardless.

VGChartz Hardware data for the period 05th Sep 2010 to 03rd Sep 2011:

 

Console Wii PS3 X360
Total
14,904,669
13,628,094
13,204,899

VGChartz Hardware data for the period 06th Sep 2009 to 04th Sep 2010:

 

Console Wii PS3 X360
Total
20,623,908
15,107,267
11,283,760

VGChartz Hardware data for the period 07th Sep 2008 to 05th Sep 2009:

 

Console Wii PS3 X360
Total
20,819,229
9,373,511
11,098,561

3 years ago, nintendo wii consoles were a little over 50% of the market. The enxt year it was 44%. The past year in which 360 and ps3 released motion controls, they are at 36%. But look at the sales. nintendo sold consistently the same amount 3 yrs ago as it did 2 years go. However, in this past year when 360 sales should have been down, it is actually up a significant amount over predicted drop. Wii is down almost 5 million and 360/ ps3 are exceeding expectations by almost that exact amount, weighing more heavily on the 360 side.

Yet in that past year, nintendo released kirby (2D), wii party, metroid (2D-like), DKCreturns (2D), wiiplay motion, etc, and is significantly down.

And, no it isn't that top down is less successful, it just isn't as deadly. But that's not what's being argued. The fact of the matter is that if Nintendo abandons popular more "traditionally core" games (ie; more complex), it isn't going to be pretty for them.

As far as asphalt vs rr, it was the insider's opinion. Just countering that his opinion is bad (which I agree with you on) doesn't make the case wrong that Nintendo is atrocious with its third party support... far more atrocious than people understand.

The fact remains that nintendo focused on one type of game, and while it was a great business decision in the short term, they made it very difficult for third parties to make quality games, and thereby pushed possible successes (or gave up) games that are then successful on the other systems using their motion control, or utilizing their network download support.

Christensen says that to continue disrupting, the disruptor must move upstream along with the incumbents. Nintendo is doing this way too late with this system. They needed to do this 2 years ago, and they needed to make more complex games/allow developers less risk in making those games. Games like Catherine could easily have been ported to the wii. So why weren't they? Because Nintendo doesn't want them.