OXMUK
Padding out the framework with spectacle is a proven approach when it comes to sequels, but as Gears of War 2 demonstrates, there's a risk what people liked about the original will be lost in the tall grass. Epic's Cliff Bleszinski has confessed that Delta Squad's second outing took a few wrong turns with its campaign design, and promised that the upcoming Gears of War 3 will even things out.
"That's one thing that I've gone on record before and said about Gears 2 is we got a little - quote - 'drunk on set pieces.' It was like - wow, now I'm in a worm! Now it's like a Mario game!" Bleszinski commented in an interview with IGN AU.
"I have a new phrase I like to say at work when I play a sequence in a game that I wasn't expecting called 'I did not sign up for this.' For me it's like, I love the Dead Space series - I really really do, so let me preface this - but the one part in Dead Space one that drove me crazy was the asteroids bit.
"I was like 'I didn't sign up to play Asteroids in this game! I signed up to kill necromorphs!' It's like the tank on the ice in Gears 2 - I didn't sign up to pilot a tank over ice in this game. I signed up to be cool and kill Locust and have a great story.
"And so that's [what we're going for is] giving people what they want, and to use the pacing that we have as creatives to know when a combat should crescendo into this amazing moment with a building falling down and then let it dial back, and let the characters talk, have a little bit of exposition - oh wait, a creepy Wretch just went by!
"What's going on? Hell breaks loose! And play with that rollercoaster pacing that we've gotten very good at."
http://www.oxm.co.uk/33120/news/gears-2-got-drunk-on-setpieces-but-gears-3-has-sobered-up/











