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Forums - Gaming - Zero Punctuation - SMG

Funny how that's one of his most positive "negative" reviews. No doubt the guy's pretty jaded. But then, given some of the stuff they make him review, I'm really not surprised at that...



Sky Render - Sanity is for the weak.

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BenKenobi88 said:
What Naz said. It was a funny review, but not as good as his other ones...simply because there's not much to make fun of with Mario.

I mean...bashing the motion controls? Ok, you can dislike them and mention that in your review...but it doesn't really make sense...most reviewers find the controls fine...not to mention it wouldn't be better with a GC controller, as picking up star bits would be a bitch.

He can say he doesn't like the controls or the camera...it just doesn't make for funny content unlike slightly crappier games with more to laugh about.

 @bolded part,

LMAO, so very true....he actually should have used that in his review =P 



To Each Man, Responsibility

He's actually kinda right about the position Nintendo places itself in... Now that Mario has gone to space, what are we gonna expect for the next game? Ditching the whole space thing would be a logical choice, but then again that wouldn't really be an improvement...
Otherwise a very funny review.



I drink your milkshake.

Funny, yes, but horribly exaggerated. The only real complaint I have about SMG is the horrible swimming controls, and he doesn't even mention those. The camera is just fine 99% of the time, and the story... well... a story in a platformer is like a story in a porn movie: capable of adding a few laughs, but mostly unnecessary.

And, yep, he totally doesn't seem to get Nintendo. Mario is a franchise, not a genre. Nintendo uses him for branding on unrelated games because millions of people around the world recognize him instantly.



"'Casual games' are something the 'Game Industry' invented to explain away the Wii success instead of actually listening or looking at what Nintendo did. There is no 'casual strategy' from Nintendo. 'Accessible strategy', yes, but ‘casual gamers’ is just the 'Game Industry''s polite way of saying what they feel: 'retarded gamers'."

 -Sean Malstrom

 

 

T013 said:
He's actually kinda right about the position Nintendo places itself in... Now that Mario has gone to space, what are we gonna expect for the next game? Ditching the whole space thing would be a logical choice, but then again that wouldn't really be an improvement...
Otherwise a very funny review.

Super Mario in Time?

Super Mario in the Fifth Dimension?

Super Mario in the 24th and a Half Century?

 

Damn, you're right; it's going to be tough from here on out. Luckily Miyamoto has another four years or so to get a good idea, since there's really only one Mario platformer released per generation.



"'Casual games' are something the 'Game Industry' invented to explain away the Wii success instead of actually listening or looking at what Nintendo did. There is no 'casual strategy' from Nintendo. 'Accessible strategy', yes, but ‘casual gamers’ is just the 'Game Industry''s polite way of saying what they feel: 'retarded gamers'."

 -Sean Malstrom

 

 

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I think the fact that he spent a lot of time talking about how much he hated Sunshine and Mario spinoffs and the fact that Nintendo would have a hard time topping Galaxy is actually a testament to how hard it was for him to actually find anything wrong with the game itself.



Mario in Time they've already done! (Mario's Missing!)

I say alternate dimensions. It'd kinda be like Paper Mario's thing, but make MANY dimensions. Like sliders or something. Make the final boss Mario but with a black outfit.



I like Kasz idea. Mario in alternate universes hah (at least, that's what I seem to interpret what you said as).

As for the review, I feel like he harps too much on nintendo "relying on their staple series" in his reviews of their games. It seems like a cheap hit and is irrelevant when evaluating the quality of the game.

I agree that the camera can get annoying at times though and sometimes, I would die because some things weren't possible to be "run around." A funny review but some weak spots.



Kasz216 said:
Mario in Time they've already done! (Mario's Missing!)

Twice actually.

 

I have sadly beaten both of these. =P 



Hopefully the next mainstay Mario won't involve the princess getting kidnapped again (Ha! That'd be like a Zelda game without Ganon! Oh wait...). As for where they can take it from here, there's plenty of options left. Personally, I'd enjoy seeing a return to the "world map with level select" idea from SMB3 and SMW, taken to a whole new level. A free-roaming series of hub maps linking to sub-areas, in other words. As for what new control mechanic they could add, how about they revive and enhance the flight mechanics of the past 3D games? Flight was the one thing in SM64 and SMG that was always insanely fun, but way too short-lived when you got the chance to use it.

Just my own take on it, but the series has plenty of untreaded ground and re-treadable ground that they have yet to do or perfect in 3D.



Sky Render - Sanity is for the weak.