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Forums - Gaming - How powerful should Nex-Box and PS4 be?

 

How powerful should Sony and Microsoft's machines be

50% more powerful then PS3 (Inline with WiiU) 17 11.11%
 
60% more powerful then PS3 4 2.61%
 
70% more powerful then PS3 18 11.76%
 
80% more powerful then PS3 23 15.03%
 
90% more powerful then PS3 13 8.50%
 
100% more powerful then PS3 (Heavy price tag) 78 50.98%
 
Total:153

PS3: well, figuratively speaking, I think 2 PS3's duct taped together should do the trick. No new CPU/GPU architecture to come to grips with so devs can hit the ground running. Up to date Blu-ray drive for superior disc read performance (lower load times). Teh C3ll will be fairly cheap to produce so dual cell should not massively up costs. Wireless N for faster WiFi. Maybe (though could be too early yet for the cost) have a light weight-low power SSD version (120GB) and a heavy duty 1TB HDD version.

Nextbox, no particular opinion, but more or less on par with PS3. I expect it will continue along the path of being one (?) step behind current gaming PC specs to remain cost competitive.



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

Jimi Hendrix

 

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I'm going to go with 1000%



Joelcool7 said:
naimisharanya said:
I'm sorry, but I think you fail for putting the highest option as 100% more powerful than PS3. Especially that you say ''heavy price tag'' next to it.

It wouldn't be very expensive to produce a machine several times more powerful than the PS3 and 360 combined. If Wii U is as 'powerful' as you suggest in the OP then I would even say that it wouldn't be very expensive to produce a machine several times more powerful than the PS3, 360 and Wii U combined.

I however think that the Wii U will be quite a bit more powerful than you are suggesting there. Maybe 3-5x as powerful as PS3.

'Powerful' not being a very definable word of course.

Umm considering many still consider the PS3 to be capable of competing with current PC technology. Then I can't see WiiU or any console being more then 100% more powerful then PS3 especially if they are to be released by 2013 as many are suggesting. Though I admit I should have gone higher in the poll.

Current gaming PC's aren't even 100% more powerful then PS3 to my knowledge. Look at the best and most power driven game for PC released to date BattleField3, that is not 100% more powerful then PS3 infact I doubt its even 50% more powerful then PS3. I doubt you could release a 100% more powerful system even in 2014.

Now I'm not a PC expert, but I know that developers are saying WiiU is 50% more powerful then PS3. EA said that WiiU could handle BattleField3 which is state of the art releasing this winter. I can't see how a console could be 50% more powerful then that by 2013? And 100% released anytime soon would be radiculously more expensive then WiiU!

"Now I'm not a PC expert"...Yeah, that's obvious. Being a 100% more powerful means being only twice as powerful. From a hardware perspective, that actually isn't nearly as much as you'd think. All the other generations saw a much bigger leap. As for your claim that the PS3 is comparable to the top of the line PC hardware, I would like to say that that is a completely ignorant statement. 

I'll admit that some PS3 games are almost comparable to the best looking PC games out there, but that's mostly because of a software advantage. When it comes to PC game development, there is not nearly as much engine optimization that can be done due to the many different computer configurations. Console development, on the other hand, allows for a much better use of resources. Consoles allow games to take nearly  all the resources of the systems, unlike pc games which are running alongside many other processes. And besides, making a pc game look much better than a consoles one would actually be a waste of money. Not many people out there have a computer good enough to even run the original Crysis game. Crysis would have been mor successfull if more people of could have run it. Demand is what is keeping PC games from advancing graphically.  

Mainstream computers are already containing six-core CPUs and GPUs that are many times more powerful than this generations. I would hope that the next generation of consoles is at least 7 times more powerful than our current systems, and I don't think that's being hopeful. The next generation of consoles will likely be even more powerful than that. Honestly, a 100% increase in power would not even be that noticeable of a difference. 





1000% at the low end. ~1600% more likely. ~2500% (late 2013 high end PC) not so likely.



zarx said:
HappySqurriel said:

First off, what is meant by 50% or 100% more powerful? Are we talking about a perceived increase in processing power or an actual increase in processing power? If it is actual processing power who, beyond an analyst that has no technical background with an unnamed source, has made claims about the actual processing power of the Wii U?

If we're talking about perceived processing power, I think both Sony and Microsoft's next console with struggle with seeming only slightly more powerful than their current generation systems, There are three factors at play:

  1. Sony/Microsoft released bigger and more expensive systems which have far higher energy consumption than consoles typically have been in order to increase processing power this generation, and I expect they will return to a more standard console in the next generation. If they're looking to release a system for $400 without bleeding money, that is more in line with their slim versions of their current systems, it will certainly not be as much of a technical powerhouse when released.
  2. Diminishing returns eat away at how people see the improvement. When you look at the better looking elements of many of the better looking games they're about as high detail as we can really expect something to be in a videogame, and most of the graphical effects we will see in the next generation of consoles are already being done on the HD consoles, so what the improvements will be focused on is increasing detail on less important objects and stacking effects ontop of one another. While you will be able to see a difference, it won't really be groundbreaking.
  3. Limitations of game development costs. Even if developers have all the hardware resources to implement whatever they can imagine, if you need to put 4 times the manpower into creating games to give your graphics that generational jump beyond what the HD consoles are doing few publishers will pay for that. The average cost of a HD console game is in the $20 Million range, with many big budget games being $40+ Million, and if the costs increase this generation like they have every generation since the NES the average game would be closer to $80 Million with big budget games approaching $200 Million.

1. The current trend in mobile computers in the form of tablet, phones and notebooks is forcing hardware manufacturers to put a renewed focus on low heat low power proccesors. Combined with the longer than usual generation should meant that price, power and heat will be less of a factor going forword. There are many technologies like Nvidia and Intel's 3D procesors and alternative meterails that will start to hit in the next 2 years that will drive the negative factors down. Next year manufacturers are looking to leap to 22nm transisters from the current widely used 45nm for example by 2013 the likely release year for the next gen that will be a mature proccess. 

2. Deminishing returns will more likely lead to an even bigger push as it will be needed to show consumers new experiances that don't seem possible on the current generation. The generation coming up will also probably be the generation of consoles as we know them so it will benefit them to push for consoles that have a lot of staying power. Services like onLive will become actually viable over the next 5-10 years and will most likely replace consoles as they have many of the advantages over consoles as consoles have (or had) over PCs, in that you  don't need to worry about instaling games or keeping them up to date, you can jump into a game or watch someone else play with a click of a button and no need to buy games, just play what you want like netflix. Plus OnLive people are saying with distributed proccessing games will look like current CGI so if next gen consoles aren't pushing visuals OnLive will.

3. A large leap in power could also lead to cheaper games as costly time intensive tasks like pre baking shadow maps and lighting will be replaced with real time effects that can be turned on with the press of a button. Tessellation allows much more complex geometry to be generated procedurally and allows dynamic water and procedural deformation that will reduce the number of unique assets that need to be generated. And fidality doesn't really increase cost that much as most assets are currently "optomised" by reducing as much detail as possible while maintaining the look to improve performance, the real increase in cost over last generation came from the number of assets needed, where before is was ok to have a shelf be a texture on a box in this generation developers are already placing hundreds of assets in a house creating every vase, book, spoon etc but once you are already placing and creating the number of assets they are now there is not much point adding more than is realistic, it doesn't cost a lot to not compress the textures etc. Also procedural generated content will help lower costs, today it is mostly just used to create trees (every time you see a speed tree logo every tree in that game was procedurally generated) or maybe NPCs like in Assasin's creed next generation procedural generation will be used (or should be) for most background assets. Procedual buildings, NPCs, rocks, terrain and more will all be genrated procedurally rather than with hundreds of outsourced artists of course important assets like main characters will still be hand crafted for the perfect look and the assets that can't be easaly generated but proceduaral generation should help lower costs a lot.

1) There is an increased focus on low cost energy efficient processors but this doesn't change physics or moores law. While not a perfect relationship, the raw processing power in a processor is directly related to the number of transistors times the clock-speed, and the amount of energy consumed (heat produced) is directly related to the number of transistors times the clock speed, and the cost of a processor is directly related to the number of transistors and the manufacturing process used. You can increase the real world performance towards a particular task by creating specific instructions, but that also increases the number of transistors so there are limits to how far you can take this without having an impact on energy consumption and cost.

2) I don't think you understand what I'm saying ... We have been faced by diminishing returns since the beginning of the modern videogame industry. To get the kind of "Gain" we saw from the PS2 to the PS3 we will need a system that is (probably) over 100 times as powerful as the PS3. We won't have that kind of processing power available for a couple of years, and it won't be affordable for a couple years after that, so it probably won't be used in Next generation hardware.

3) Procedural generation is (probably) 10 to 20 years away from being advanced enough to lower the work associated with creating game assets for the vast majority of games. Until that day, every object you see in the game world will be created by a person who earns a regular pay-check. As you increase the detail of an object the person who is creating it has to spend more time working on it, and it increases the cost of the single asset. Beyond this, as you increase detail in an environment you require more objects to populate it otherwise it seems barren and stale. We have averaged an increase in development costs between generations of roughly 300% with every generation because of this problem.

I could be wrong but I expect publishers don't want to push development costs (that) much higher and they will (for the most part) look to create games that have similar development budgets to what we see on the HD consoles.



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As other have mentioned it is already trivial to make a console 2x more powerful than the PS3 and would be even easier when the NextBox and PS4 do come out in 2014. If they do a conservative 2x the PS3 then I think we will easily see $299 price tag.

Your notion of PC tech is also off. PCs are already many times more powerful than console tech.



A warrior keeps death on the mind from the moment of their first breath to the moment of their last.



50% is almost nothing in terms of a hardware power jump. That doesn't even let you go from 30 fps to 60 fps at the same resolution...



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Joelcool7 said:

Current gaming PC's aren't even 100% more powerful then PS3 to my knowledge...

Now I'm not a PC expert...


Yeah, we can tell you are not :/

But to answer the original question, considering the Wii-U is going to have (at least) 400% the power of the PS3, the Nex-Box and PS4 should have around 500% the power of the PS3, that way costs would not be so high (not for the consumer, but for the company) and the jump would be acceptable.



Joelcool7 4 hours ago:

"You make many good points as to why the consoles shouldn't be 8x the power of PS3. Why if you can make a game on a console say 100% more powerful then PS3 look as good as a state of the art PC game, would you care to invest heavy amounts of cash in producing hardware that developers won't use?

This isn't like the jump from X-Box to PS3, you can't push the limits as far. Even if the technology existed to make a console 8x the power of PS3. Developers and consumers wouldn't buy it. Infact since WiiU is the only console using multiple screens and the average high end TV is 1080p why would any of the manufacturers need a console more powerful then 100%."

Joelcool7 7 hours ago (http://gamrconnect.vgchartz.com/thread.php?id=130678&page=5):

"Well CryTek already said Crysis the first game could not be played on PS3 it just wasn't powerful enough. Now EA says BattleField can't be played on consoles without being dummed down. Fact is as EA said their aren't many 1080p 60 frames a second games on the consoles, because they have a hard time handling it. The realistic graphics found on PC's are just far superior to that of the five year old PS3."

"EA also said that WiiU could handle BattleField3 now they were probably refering to the PC version based on comments from Nintendo about 1080p resolutions and 60 frames a second capabilities.

I have a 1080p TV, I want to see a console that takes advantage of my TV's higher resolution. Based on those specs alone PS3 will be in a run for its money. PS4 will come when Nintendo starts to make money. I'm guessing 2013 after Microsoft and Nintendo both get their consoles on the market."


Saying two different things in two different threads? Isn't that close to trolling?



At long as they don't cost more than a PC! I'm tired of everyone wanting a home console to be as powerful and expensive as one! They should be less expensive, otherwise might as well just be a computer.