MONSTER HUNTER 4 IS COMING TO VITA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
just kidding, i needed to re-tag =(
How many vita games do you have in your library? | |||
| 0-10 | 184 | 31.51% | |
| 11-20 | 109 | 18.66% | |
| 21-30 | 69 | 11.82% | |
| 30+ | 215 | 36.82% | |
| Total: | 577 | ||
MONSTER HUNTER 4 IS COMING TO VITA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
just kidding, i needed to re-tag =(
A good article on Feedom Wars. Lot's of already known stuff but it's nicely compiled.
http://www.siliconera.com/2013/05/30/freedom-wars-giant-mechanical-dragons-can-kill-players-with-one-shot/
I'm looking forward to this game. It seems to have potential. 8player online and the "recapture" thing and diferent objectives from just killing monsters. Also i like the idea of haveing my own customizable android.


Dragon’s Crown has a Demon’s Souls kind of system where you can find fallen players in your game. Adventurers appear as a pile of bones that you can pick up and bring back to Hydeland and revive them. After being revived you can select characters at the Dragon’s Haven Inn to join you as a NPC.
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http://www.siliconera.com/2013/05/31/that-pile-of-bones-was-once-a-dragons-crown-adventurer/
Edit: also Kresinik where are you... i feel kind of bad for posting all the siliconera articles since that seems to be you're job.


| ktay95 said: MONSTER HUNTER 4 IS COMING TO VITA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! |
The sad thing is there would be few Vita announcements that would excite me less.
I'm not so sure it'd be the holy grail some people think. Each gen tends to have a new "big thing". Hopefully Sony will be trying to find that rather than chasing last gen's big thing.
Though a price drop and onboard memory may do wonders for them. Then just use memory cards for expandable memory. Think that'd need a firmware rework though.
Man i LOVE the enemy designs in Soul sacrifice...so damn good
oh and


In-Kat-We-Trust Brigade!
"This world is Merciless, and it's also very beautiful"
For All News/Info related to the PlayStation Vita, Come and join us in the Official PSV Thread!
| huiii said:
Edit: also Kresinik where are you... i feel kind of bad for posting all the siliconera articles since that seems to be you're job. |
Nah, keep it up man, you're doing a fine job :)
The only good thing coming from Monster Hunter coming to Vita is that maybe Sony will finally stop chasing after clones and bring us something different. A turn-based JRPG or something.
I agree with the sentiment that getting the next big thing is more important - people seem to forget that Monster Hunter itself came out of niche left-field to become the juggernaut that it is now.
But still, Vita needs help in the short term and it's really the only juggernaut with a chance of coming over (since I don't think Dragon Quest will ever make the switch back to PlayStation again).
Yeah, though I think their effort would be better concentrated securing a Western-centric juggernaut. Even if they fully funded the development of it.
Sony's franchises barring Gran Turismo aren't really system sellers. I mean, as much a I love KillZone (it's actually one of the few FPS games I really managed to get into) most people will be pretty "meh" at it. Whereas if they funded a Borderlands title which Gearbox practically offered them on a platter, yeah, that might draw some interest.
Some new Rayman Legends info
"- Xbox 360/PS3 versions do not provide any form of touch gameplay (no options to use Vita or Smartglass as a second screen). Murphy is mapped to a single button that automatically triggers his actions.
- Touch levels design has been completely re-worked from Wii U/Vita version to match with the other consoles. The purpose was to obtain the same kind of difficulty/rythm/balance.
- The overall difficulty has been toned down compared to Rayman Origins, leaving more space for a "progressive" evolution. They however focused on implementing a lot of secrets and challenges to satisfy gamers looking for more while avoiding frustration for the others.
- The Preview Demo was including a new sub-aquatic level, with a more "open" structure. The level included a central hub to return to, with several switches to activate around the open level to free the way to continue.
- The extra-time given by the infamous delay allowed them to work on an "Invasion" version of the existing levels. These are completely re-worked versions of the levels ("à la" Super Mario 3D Land extra levels) including Time-attack challenges.
- Christophe Héral, who was in charge of Rayman Origins' music, is back for Rayman Legends "with a surprise" for those completing the game at 100% (excellent news, I LOVED Rayman Origins soundtrack)
- PS Vita Version is identical to Wii U version in terms of gameplay (including touch levels). It even adds 5 exclusives "touch" levels. Performance-wise, the Vita version tested ran smoothly but with some dips below 60 FPS (whereas Wii U was rock-solid 60 FPS).
- There is no over-arching scenario that builds a logic to the entire game. These are stand-alone "universes" that are pure context excuses for the fun, gameplay and art. Hence the nice quote from Michel Ancel in the title "

In-Kat-We-Trust Brigade!
"This world is Merciless, and it's also very beautiful"
For All News/Info related to the PlayStation Vita, Come and join us in the Official PSV Thread!