zarx said:
ithis said:
"zarx:
there have been but this tech goes further than a likeness and possibly voice acting, this tech will actually let actors's actually act and have their performances in games which would make it much more atractive to real actors. "
@zarx:
I know Heavenly Sword did it with excelent results, and probably enslaved too.
Now, Botan's face is not a perfect Andy Serkis, but he did act all the scenes himself as one can see here: http://www.serkis.com/heavenly/.
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Andy Serkis also founded the mocap studio that they used, he is most well known for playing CGI charicters like Gollum and King kong so playing a game charicter isn't to much of a streach. The benefit of the facescan tech is that the scaning produces a "photo realistic" model that mimics the characters actual performance rather than just mapping the movement of traking dots onto a premade model. Both styles have their advantages but I think actors might prefer the face scan tech as it's get's their face out there.
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I prefer mocap all in one. They want to go tooo far with this facescan, its just holding back real acting. In heavenly sword they made it beautiful, in Uncharted it is awesome, heavy rain is another great example.
in enslaved they also did a good job its just the developer sucked big time! ! ! !
Mocap is getting better everytime and the characters are getting more and more realistic so I dont see why they should let body-capturing left behind