Play4Fun said:
Do you know how big and hot the really high end PGUs on the market are today? Do you know how much power they draw? You may be a PC gamer but when it comes to putting tech into consoles, you obviously don't know how it works. It's not the same as putting parts into a PC. Sony and MS are not going to be looking to launch at $500 plus with unreliable hardware that loses them tons of profits. A repeat of the beginning of this gen is not appealing to them, especially Sony. Sony and MS are going to launch a year or two after Nintendo, MS a year, Sony might hold back for 18 months or 2 years. There is NO feasible tech they can use for consoles lauching in that time-frame that could slaughter a high-end R700 GPU. The gap is going to be so much much smaller next gen. NExt gen is going to be like DC/PS2/GC/Xbox kind of power gap. Edit: And about the 1080 P and 3D thing. Most rumours have said it will do 1080 and what Nintendo said is the console's focus will not be 3D. The console will support 3D just like GC and Wii did. 3D is mostly a software thing and not hardware. Edit 2: One more thing, a high-end R700 in a closed environment is capable of much more than one in an open environment. And the GPU is being optimised, which means Nintendo can add support for DX11 and tesselation to it. That's how console hardware works. You are thinking in terms of PC, for consoles it's different. |
talk about reading comprehension fail I said Tesselation as shown in the Samaritan demo, tessellation =/= Samaritan demo. Tessellation is a technology that allows more detailed geometry to be procedurally generated on the fly which allows more complex models to be shown with less of a performance hit and less work from artists, it also allows for procedural water geometry and dynamic damage models among other things. The Samaritan demo is just a widely known example of a use of the technology in case you weren't familiar with the tech.
here are some examples of it's use
As for next gen being able to run the Samaritan demo yes it will because that is what Epic have set the bar at and just like the 360 doubling the RAM at least MS will go out of their way to make sure that they keep Epic happy. The demo with everything turned up to 11 at 60 fps 1080p unoptimised on windows may require 3 GTX 580 to run smothly but once it is hard coded and optimised for specific hardware it won't even need a 5th of the prcessing power even less if they drop some of the tessellation and AA and go to 30fps. Add in the fact that MS&Sony won't launch their consoles before late 2013 so they will have access to GPUs 2-3 generations beyond what is available today and you shouldn't even have to go above the 360's TDP and as long as they don't use any exotic tech like Cell prccessors, next gen disc formats or RAMBUS memory then is shouldn't cost to much ether.
Next gen MS/Sony consoles's will be a big jump because as I have said before they have no other choice as graphics advance you need bigger jumps in power to push resaults that are noticably better. That is the reason many people think that this generation was a smaller jump in graphics than the last jump and why some people fing the Samaritan demo unimpressive. And if the casual observer can't tell that there is a big jump in the level of games that can be played then there is no reason to launch a next gen console. If you ask if people if they want next gen consoles most will say no and that they are happy with the PS360 and to convince people that they need to upgrade to the next gen they will need to see something amazing. That is why 2013 is the soonest we will see MS or Sony's next console because they are waiting for the time when they can affordably make a jump in power that will make Uncharted 2 and Gears of War 3 look crude and last gen.
Rumours on 1080p have been mixed at best and them not fucusing on 3D means they won't push for it at least at launch so IGN talking about the hardware's 3D capabilities is stupid that was the point.
A console GPU is no more capabable then a desktop counterpart with the same specs it's just that being able to directly access the hardware and tailor software to the hardware means the developers can get better resaults. And while Nintendo could spend a lot of money retooling a R700 core to add features like Tessellation but that would be a stupid waste of money considering that there is a pre exisiting proven GPU core design already created that is more power effeciant and supports many more features (most of which would be cut for a console tho as hardware video transcoding isn't an important feature on a console) if they wanted the extra tech they would have used a R800 core they didn't and they haven't.
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