actually, here's something interesting from LegaiaRules over at the Gamefaqs boards about another project Toriyama worked on:
"This sounds about right. In the Japanese Front Mission Evolved guide, there was an interview with Shinji Hashimoto about the game's development. An interesting piece I read was that the project's original concept was different from the final outcome. Initially, the project was being handled in-house by the Front Mission team and the project itself was intended to be a sequel to Front Mission: Gun Hazard. Square Enix management thought that this idea wouldn't sell, so they changed it and removed the Front Mission developers. What happened next was a manhunt for a Western studio to develop the game. Hashimoto scouts at least 10 possible studios, but management goes for the cheap labor route and picks Double Helix. Then they outsource visual art design to Imaginary Friends Studio and music direction to Garry Schyman. And finally, storytelling is "outsourced" to Motomu Toriyama within Square Enix.
Of these changes, most of them can be tolerated under the fact that Front Mission historically isn't afraid to experiment and "evolve". The artistic presentation almost always changes with a new visual artist and music composer per entry, 3 genre spin-offs were developed prior to Evolved, and several entries were partially outsourced to other studios (Gun Hazard for example). Hell, there's even the fact that before Front Mission, creator Toshiro Tsuchida and his core team were predominantly action/shooter developers! The one element that has NOT been subject to radical change and the only true constant for Front Mission lies in its storytelling.
Front Mission's storytelling has been handled in a three-man team that includes Toshiro Tsuchida, his right-hand Hideo Iwasaki, and a third writer whom Tsuchida contracts to help pen for a specific Front Mission and its expanded universe supplements in other media. These included the likes of Fumihiko Iino (Bad Tuning, 2007 Japan Horror Novel Award winner), Toru Akitsu (The Brave Harpy), and Yasuo Otagaki (Moonlight Mile). Although I wouldn't say they're the best novelists and scriptwriters out there, they are talented ones with strong portfolios. Anyways, this setup worked wonders for creating an expectation that despite the art/music/play mechanics/developers being subject to change, you can always expect a fine, well-written story in any Front Mission...
...up until Front Mission Evolved. When Front Mission Evolved had been announced in spring 2009, Square Enix's reps stated that story elements were still being handled in-house. Long-time fans weren't initially bothered by the outsourcing, for as long as the story was there, any game faults could be overlooked. There were also rumors at the time that Yasuo Otagaki was involved. This would have been convenient and made sense, as he worked on the Front Mission Mobile games, wrote Front Mission ~The Drive~, and was penning the Front Mission Dog Life & Dog Style series. But no, this unfortunately never happened.
According to Hashimoto's interview, Wada thought that someone with "name recognition" could help sell the game and gave the job to Toriyama. With such awesome selling points like "penned by the writer of Final Fantasy XIII" and "written by the storytelling masters at Square Enix", how could it possibly fail in Wada's eyes? Well, the decision was met with extreme opposition from the Front Mission developers and writers, and they fought it as much as they could. In the end, Wada didn't budge and evidently Front Mission Evolved crashed right out of the starting gates. Not only did it fail the commercial success test, but it was critically panned on all fronts...including storytelling. Otagaki himself commented on his twitter account that Front Mission Evolved's story "was a complete mess that looked like it was written by a grade-school student!"
Whether or not the game played good or bad never mattered as much as how the story turned out. And since it was another Toriyama disappointment, word-of-mouth spread and fans outright avoided Front Mission Evolved. Conversely, Front Mission Dog Life & Dog Style 06 earned rave reviews and positive impressions for Otagaki upping his writing game. So much that according to recent Otagaki twitter messages, that was the fastest selling volume in the series and the fastest one to get reprints since the Front Mission 4 expanded universe novel series. Sadly, with Toshiro Tsuchida leaving Square Enix, Front Mission has been given the kiss of death. It's virtually assured that no more video games will come out and Front Mission's works in other media, including Dog Life & Dog Style, are due to end within the next 2-3 years.
Morale of the story? Motomu Toriyama poisons whatever story he touches, and Yoichi Wada is anti-common sense and too hard-headed for his own good.
Here's hoping that Toriyama doesn't ever touch the Ogre Battle series since that's the only real thing left that I look forward to from Square Enix's video game line-up. I'm excluding Eidos' works because they're less likely to result in disappointments and are being handled by more competent developers."
Really goes to show how incompetent Toriyama is.













