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Forums - Gaming - Crysis 2 Face-Off PS3 vs 360 [Digital Foundry]

Killiana1a said:

Okay, we both have our points and they are backed up in the article. We are squabbling over peanuts.

I will agree that regardless of whether you play this on 360 or PS3, you will more or less get the same experience. Neither one is superior than the other.

One game is one game...Well because I have some World of Warcraft to play. Seriously.

We could take this argument deeper and argue Alienware PC vs. PS3 or Xbox 360, but I don't think neither of us are nerdy enough to go that route and waste our time in the trees when we should be enjoying the forest.

Thank you for understanding.



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Digital Foundry update your article... both version are sub-HD.

360: 1152x720
PS3: 1024x720

How can anyone call Crysis the "best graphics" when it doesn't run in HD.



Doobie_wop said:

Still have to wait for my copy, I was gonna pick it up on 360, but I guess the PS3 version should be fine and it looks better on my shelf. 

I also wrote in another thread about how Crysis 2 could easily out do Killzone 3 in my final playthrough, but even if the game is amazing, it's not going to win strictly based on how it performs. Dropping to 15 FPS is pretty bad and is in no way a small thing, the texture pop in, screen tearing and the dumb AI that I noticed on the video I watched only seal the deal. The game may be more fun though, so we will see.

Crytek have done a better job than I thought they would, but the game reeks of PC port, which means it's going to be like Metro 2033 and look great, but everything else about it is going to fall a bit short. Codename Kingdoms is going to be a whole different story, it's going to be specifically optimized for the 360 and I'm sure they'll be able to iron out all those performance issues and still deliver great visuals.

Also, to Nsanity, you've obviously never played any of the PS3 games that people keep mentioning and I'd just like to point out that Killzone 3 isn't as closed off as you'd like to think and the AI in the game is very good. You bring up linearity so that your argument for Halo: Reach being significant in any way in terms of technical performance can hold water, but I played Reach and that game was just as linear, the difference was that it gave you a wide open space of rubble and flat textures, instead of a smaller amount of space that blows you away at every corner. Reach has non-linear gameplay, but the level design and progression is still extremely linear. Halo: Reach is not S.T.A.L.K.E.R., Far Cry 2 or Borderlands, it's a lot more like Bioshock or The Darkness. 

Edit: Both games are sub HD as well, DF made a mistake and Crytek verified it. How are none of the review sites listing these things as negatives? I remember Enslaved and Lords of Shadow catching so much flack for their performances, despite looking amazing, but then Crysis 2 comes along and performs worse and has a bunch of other issues and you have reviewers ignoring or glossing over them like they don't matter. The site I trust (Giant Bomb) mentioned the issues and reviewed it accordingly, which leads me to believe that reviewers believe visuals are more important than performance, they've been coerced into being lenient (the Crysis 2 ads all over a bunch of sites aren't helping) or the graphics hype just got to them. The game might also be so much fun that it overrides the issues.

This was fun.

This is why I don't trust many reviews.  It seems that the more a game is hyped, or if the reviewer fears outcry from fanboys, he/she will rate the game no lower than 9.  Which is sad, as I don't think there should be as many games getting 9's as there is today.  I mean we have games from Bethesda that are buggy as shit, but they get 9's or higher, which should mean the game is reaching perfection.  That's not trying to detract from these games fun level, but games should be reviewed on all apsects equally.  Not "oh the game is pretty fun, screw all the flaws, 9.5."  Though sometimes it seems they try and review something honestly every once in awhile to prove they don't bend to the wills of their readers, but that ends up sticking out like a sore thumb.  Like IGN's 8.5 for GT5. 

Of course, IGN does seem to have a bias against the PS3.  I wouldn't even be saying that if it weren't for them sometimes finding any little thing to rate the PS3 version of a game lower, somtimes even lower than 1 point even if the games are very similar in performance.  But then when a game truly doesn't stack up on the 360 (FF13 for example), the 360 version still ends up with the exact same score.



DANG I can't believe ppl are still so worked up over this!!!  Just because there IS a multi-plat game that runs better on the 360 than the PS3 doesn't mean it's the end of the world.  C'mon there are more games out there that does this and vice versa...Sony fans should just chill and accept this!!! Besides aren't they tooo busy playing KZ3 to care about this anyways?



thismeintiel said:
Doobie_wop said:

Still have to wait for my copy, I was gonna pick it up on 360, but I guess the PS3 version should be fine and it looks better on my shelf. 

I also wrote in another thread about how Crysis 2 could easily out do Killzone 3 in my final playthrough, but even if the game is amazing, it's not going to win strictly based on how it performs. Dropping to 15 FPS is pretty bad and is in no way a small thing, the texture pop in, screen tearing and the dumb AI that I noticed on the video I watched only seal the deal. The game may be more fun though, so we will see.

Crytek have done a better job than I thought they would, but the game reeks of PC port, which means it's going to be like Metro 2033 and look great, but everything else about it is going to fall a bit short. Codename Kingdoms is going to be a whole different story, it's going to be specifically optimized for the 360 and I'm sure they'll be able to iron out all those performance issues and still deliver great visuals.

Also, to Nsanity, you've obviously never played any of the PS3 games that people keep mentioning and I'd just like to point out that Killzone 3 isn't as closed off as you'd like to think and the AI in the game is very good. You bring up linearity so that your argument for Halo: Reach being significant in any way in terms of technical performance can hold water, but I played Reach and that game was just as linear, the difference was that it gave you a wide open space of rubble and flat textures, instead of a smaller amount of space that blows you away at every corner. Reach has non-linear gameplay, but the level design and progression is still extremely linear. Halo: Reach is not S.T.A.L.K.E.R., Far Cry 2 or Borderlands, it's a lot more like Bioshock or The Darkness. 

Edit: Both games are sub HD as well, DF made a mistake and Crytek verified it. How are none of the review sites listing these things as negatives? I remember Enslaved and Lords of Shadow catching so much flack for their performances, despite looking amazing, but then Crysis 2 comes along and performs worse and has a bunch of other issues and you have reviewers ignoring or glossing over them like they don't matter. The site I trust (Giant Bomb) mentioned the issues and reviewed it accordingly, which leads me to believe that reviewers believe visuals are more important than performance, they've been coerced into being lenient (the Crysis 2 ads all over a bunch of sites aren't helping) or the graphics hype just got to them. The game might also be so much fun that it overrides the issues.

This was fun.

This is why I don't trust many reviews.  It seems that the more a game is hyped, or if the reviewer fears outcry from fanboys, he/she will rate the game no lower than 9.  Which is sad, as I don't think there should be as many games getting 9's as there is today.  I mean we have games from Bethesda that are buggy as shit, but they get 9's or higher, which should mean the game is reaching perfection.  That's not trying to detract from these games fun level, but games should be reviewed on all apsects equally.  Not "oh the game is pretty fun, screw all the flaws, 9.5."  Though sometimes it seems they try and review something honestly every once in awhile to prove they don't bend to the wills of their readers, but that ends up sticking out like a sore thumb.  Like IGN's 8.5 for GT5. 

Of course, IGN does seem to have a bias against the PS3.  I wouldn't even be saying that if it weren't for them sometimes finding any little thing to rate the PS3 version of a game lower, somtimes even lower than 1 point even if the games are very similar in performance.  But then when a game truly doesn't stack up on the 360 (FF13 for example), the 360 version still ends up with the exact same score.

Its a conspiracy

http://ie.ps3.ign.com/articles/114/1144303p1.html

http://ie.ps3.ign.com/articles/881/881472p5.html



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ethomaz said:

Digital Foundry update your article... both version are sub-HD.

360: 1152x720
PS3: 1024x720

How can anyone call Crysis the "best graphics" when it doesn't run in HD.

http://ve3d.ign.com/articles/news/43572/Spike-Video-Game-Award-Winners-Announced

1024x768



ethomaz said:

Digital Foundry update your article... both version are sub-HD.

360: 1152x720
PS3: 1024x720

How can anyone call Crysis the "best graphics" when it doesn't run in HD.


ask nsanity and kowenicki



Nsanity said:
ethomaz said:

Digital Foundry update your article... both version are sub-HD.

360: 1152x720
PS3: 1024x720

How can anyone call Crysis the "best graphics" when it doesn't run in HD.

http://ve3d.ign.com/articles/news/43572/Spike-Video-Game-Award-Winners-Announced

MGS4 - 1024x768

so a sub HD game in 2008 got graphics of the year for 2008. what an out rage.

oh wait tech has advanced, and games have surpassed it. like the games a mentioned (KZ2, KZ3, UC2, GOW3) that all run in native 720p.

so whats your point here. this is 2011, and the are several technical master pieces that run in 720p, crysis is not one of them



Nsanity said:
ethomaz said:

Digital Foundry update your article... both version are sub-HD.

360: 1152x720
PS3: 1024x720

How can anyone call Crysis the "best graphics" when it doesn't run in HD.

http://ve3d.ign.com/articles/news/43572/Spike-Video-Game-Award-Winners-Announced

MGS4 - 1024x768

MGS4 is not about graphics but art style... and VGA put the two things together so the award is for Graphics Art Style.

I disagree MGS4 was not the 2008 best graphics.

And we are in 2011 with Crysis 2 runing in sub-HD.



Someones upset.