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why would I want that? I would'nt even bother playing the game at all,if that happened. What if I got deep into the game,then died and had to start all over. Screw that. A challenge is good,but not one that's going to make me go insane. So I completly disagree with what your saying.



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Play Operation flashpoint: Dragon Rising if you want a game like that. 



gurglesletch said:

Play Operation flashpoint: Dragon Rising if you want a game like that. 

Yeah, I guess this game is going to be the closest you are going to get to that type of game play.



This article lists some good examples of games with "final death".

And IMO, this concept wouldn't work nowadays.
Every character needs that simple convienience of personal time travel machine activated on death...I'm talking about saving/loading, of course.
It worked in 8-bit era where games were mostly incredibly short (but difficult), so you had no choice but to beat them in one sitting, but today no one's gonna make an epic 5-10 hour game with only quicksave for sole purpose of saving so you can finish the game later (that save would be created on game quitting and get erased as soon as you loaded it). It would be too frustrating to beat and nobody would buy it.

If I'd die during final boss fight and would get thrown right into the beginning of the game, I'd probably rage and sell the game off.

If you want to play such game this badly and you don't mind it not being an FPS, play I Wanna Be The Guy on impossible difficulty.



imagine you pay £40 for a game and you get one life....if you die then you have to buy another copy. that would be reaslistic because some people value £40 as much as their lives lmfao.



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mchaza said:
radiantshadow92 said:

That would be dumb imo. I don't want to have to worry about going back to the start. I thought we evolved from that as a gaming community.


yea we went from challegen to hold our hands and keep us distracted until its over 


No we went from stupid challenging/make games boring to EASY, MEDIUM, & HARD. Sometimes even VERY HARD =p



Springbok360 said:
gurglesletch said:

Play Operation flashpoint: Dragon Rising if you want a game like that. 

Yeah, I guess this game is going to be the closest you are going to get to that type of game play.


i already have an game that 10x more realistic then OFDR. Its called Arma 2. But i pumped 8 hours into the first one and while only doing like the first 3 missions i enjoyed to the point where they loaded me down with comanding which i didn't like that all. 



Of Course That's Just My Opinion, I Could Be Wrong

I think the best way to think about FPS games, and games in general, is to seperate them into one more categories than we generally think of today.

There's not "hardcore" vs. "casual"

It should really be broken down into to something like this:

Family casual - (wii sports, kinect, kid games)

Young Adult Casual - (Call of Duty, etc.)

Hardcore - (RPGs, strategy, adventure, challenging games)

 

Bascially, FPS games have abandoned any sense of actual gaming challenge in favor of appealing to the college-aged crowd.  Don't be fooled by the blood and guns, these game are most definitely aimed at a casual audience.  A  few will play them online so much and so competitively that they could be considered hardcore, but mostly it's a casual gaming experience - buddies getting together in the dorm room to play a few rounds, kids hopping online to 'pwn some noobs' after school.

Old-school gamers who appreciate a challenge may have to look outside of the big franchises to find a real strategic challenge - action games are geared for reflex challenges, not mental ones.  And don't trust franchises that do offer challenge; if the find success they might want a bigger slice of the pie - and move into the casual market *cough*rainbowsix*cough*.  If they don't, they may close up shop for good, not meeting publishers unrealistic expectations of a multi-million hit just because the game has guns.



I've pondered this occasionally, but it wouldn't work well IMHO.  Despite the posturing of some gamers as being "hardcore" and only playing super mature titles, the reality is the majority of combat orientated gamers don't really want anything close to real combat.

Real combat involves a lot of waiting, a lot of tension and of course very real danger.  Gamers want to win, even if they win by inches - i.e. on harder levels creep steadily through a campaign with perhaps many re-starts to press past one short sequence.  Sure, some titles do try to re-create some elements more closely, but check points, saves, etc. and re-spawns are an every present rescue from danger.

Only a few titles I've played have close to real combat in any way, mainly PC titles in the past.

Mind you, playing devil's advocate, I notice hardcore in Dead Space 2 seems to have exerted a strange appeal, with it's limit of three saves to play through the whole title (4 on 360 I believe) start to finish... so who knows, maybe it could work if provided as an optional difficulty level.



Try to be reasonable... its easier than you think...

Yeah Operation Flashpoint is the game you described. It would be refreshing to see more games like this but they need to find a way to :

- Have a good narrative for the story
- Balance the multi - player



Who's the best Pac, Nas, and Big. Just leave it to that.

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