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Forums - Gaming - Anti-piracy measures will still fail, even if they actually stop piracy.

I'll agree pirating isn't theft. But taking anti piracy doesn't mean sales. That's my basic point.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

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I agree with the op's point, cheaper games do decrease piracy and increase sales. It's a question of Price/demand, and the industry clearly has not adapted to the changes in the curve.

As games get crappier, i'm not willing to pay full price for them. I get all my new games for 17£ or less, which is 1/3 of the retail french price. The only exceptions are good titles like SC2 or CIV5 that I actually get on release.

Moreover, i bough a ton of games through steam just because they were cheap and of some interest.

 

I also agree with the point that used games are the worst (and devs confirm this with the online tickets). If a used market there is, it should only be user to user, not with an intermediary that racks in a 30% profit. I believe the whole used/renting stuff to by hypocritical when compared to the price of the new item (books, movies, games, for all).



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LordTheNightKnight said:
Icyedge said:
LordTheNightKnight said:
Icyedge said:
LordTheNightKnight said:
mibuokami said:

Perhaps but when the choice is pay or go without, they will pay, they will obviously be more selective but do you genuinely believe that if piracy is eliminated these people will simply stop playing games? Absurd.


If I implied that, I didn't mean to. I just meant that a rush of sales upon piracy elimination is as big a pipe dream as stopping piracy alltogether. It's far easier to just make a game that appeals to people willing to pay money.

I dont think there would be a rush of sales upon piracy elimination either. But, the game being good or bad doesnt change anything, piracy will still remove some sales, probably even more in the case of the good game.


Which is why I explicitly typed "games people are willing to pay money for" instead of "good", which brings up a lot of subjective arguments, and that someone will claim reviews are what decides makes a good game, even though this is about sales

 I agree that if developers make a good game that people are willing to pay money for, it will be successful whether or not theres piracy. I also agree that its easier to make a game people are willing to pay money for then fighting piracy. Though, what im saying is, the games that people are willing to pay money for will still get pirated, maybe even more then less popular game. Basicaly, I agree piracy is not an excuse to use for poor sales. But, saying developers should make games that people are willing to pay money for isnt an excuse to not fight piracy either.


It's a reason to not make loads of useless DRM. Suing people that heavily pirate or enable pirating is in their rights.

Agreed, im not pro DRM myself. I didnt understand you were talking about that.



Icyedge said:
LordTheNightKnight said:
Icyedge said:
LordTheNightKnight said:
Icyedge said:
LordTheNightKnight said:
mibuokami said:

Perhaps but when the choice is pay or go without, they will pay, they will obviously be more selective but do you genuinely believe that if piracy is eliminated these people will simply stop playing games? Absurd.


If I implied that, I didn't mean to. I just meant that a rush of sales upon piracy elimination is as big a pipe dream as stopping piracy alltogether. It's far easier to just make a game that appeals to people willing to pay money.

I dont think there would be a rush of sales upon piracy elimination either. But, the game being good or bad doesnt change anything, piracy will still remove some sales, probably even more in the case of the good game.


Which is why I explicitly typed "games people are willing to pay money for" instead of "good", which brings up a lot of subjective arguments, and that someone will claim reviews are what decides makes a good game, even though this is about sales

 I agree that if developers make a good game that people are willing to pay money for, it will be successful whether or not theres piracy. I also agree that its easier to make a game people are willing to pay money for then fighting piracy. Though, what im saying is, the games that people are willing to pay money for will still get pirated, maybe even more then less popular game. Basicaly, I agree piracy is not an excuse to use for poor sales. But, saying developers should make games that people are willing to pay money for isnt an excuse to not fight piracy either.


It's a reason to not make loads of useless DRM. Suing people that heavily pirate or enable pirating is in their rights.

Agreed, im not pro DRM myself. I didnt understand you were talking about that.


Okay then.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs