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Forums - Gaming - Anti-piracy measures will still fail, even if they actually stop piracy.

Torillian said:
LordTheNightKnight said:


You need better proof than "I believe". I've actually talked to people who pirate stuff, and it's the power trip for them more than price.

That's silly, you want to have a debate of anicdotes?  Alright, a buddy of mine pirates on the PC and the PSP because he can and it's easy, but buys every game he plays on the PS3 because he can't pirate as easily.  Therefore if the PSP and PC were more difficult to pirate he would have bought some of those games he truly wanted.  The idea that people only pirate things they don't want that much is far too black and white, of course how easy it is to pirate is a part of the equation as well.

In reality there is a spectrum of pirates just like anything else: some pirate solely for the power trip and others pirate because it's easy and they can save some money, and to get any reasonable idea how many of those people would buy the games they pirate if pirating was impossible would be a survey.  To just say "you can't just say I believe" and then talk about how you know 6 or 7 people that prove your point about pirates as a whole is ludicrous.


Well I was going off the implication that no pirating would of course mean more sales. See the post I was replying to.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

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LordTheNightKnight said:
mibuokami said:
LordTheNightKnight said:
mibuokami said:
LordTheNightKnight said:
mibuokami said:
LordTheNightKnight said:
mibuokami said:

I think to some degree the pirates ARE doing it because they can, but take away the option and they might very well go somewhat legit. They just won't be buying all the game they pirate. Only the rare few that kick there interest.

I have a friend who owns a PS3 and a 360. He bought the 360 specifically to play pirated games (it was a modded console) and bought the PS3 for its exclusive. When the PS3 was hacked, he stopped buying those exclusive as well and pirated everything. Now I am 100% certain he would have purchase a few of those game he pirated if he couldn't get them any other way, so in the end, it is lost money... just not the 1:1 ratio that a lot of pundit believes.


Which is why it's not true that pirated copies are lost sales, at least for the most part.

Piracy = lost sales

Pirated copy does not equal lost sale copy.

Big difference.


Actually, I meant the latter.

Ok, but my point stands, piracy still cost the industry, just not as much as the industry likes to boast about.


And how did I actually disagree with that?

The thread title is related to the assumptin that damage of piracy is the apparent loss of sales, and that less piracy=more sales.

Is that really the case? Or at least is it the case anymore?

That likely means that those who still pirate wouldn't pay for a game no matter what.

To those people, you are not going to get sales if you stop them from pirating a game. They won't suddenly start paying money for it if they weren't going to when they could pirate it.

Almost half your post seem to focus on the nebulous 'those people' and the pointlessness of preventing piracy because you believe the statement less piracy=more sale is false.

Unless I'm reading this wrong? Please elaborate, because I actually agree with the centiment you express in the later half of the post, I just feel that those people WILL buy games if you stop them from pirating, because the alternative is to go without and I do not believe they can go without.


You need better proof than "I believe". I've actually talked to people who pirate stuff, and it's the power trip for them more than price.

Perhaps but when the choice is pay or go without, they will pay, they will obviously be more selective but do you genuinely believe that if piracy is eliminated these people will simply stop playing games? Absurd.




mibuokami said:

Perhaps but when the choice is pay or go without, they will pay, they will obviously be more selective but do you genuinely believe that if piracy is eliminated these people will simply stop playing games? Absurd.


If I implied that, I didn't mean to. I just meant that a rush of sales upon piracy elimination is as big a pipe dream as stopping piracy alltogether. It's far easier to just make a game that appeals to people willing to pay money.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

LordTheNightKnight said:
mibuokami said:

Perhaps but when the choice is pay or go without, they will pay, they will obviously be more selective but do you genuinely believe that if piracy is eliminated these people will simply stop playing games? Absurd.


If I implied that, I didn't mean to. I just meant that a rush of sales upon piracy elimination is as big a pipe dream as stopping piracy alltogether. It's far easier to just make a game that appeals to people willing to pay money.

I dont think there would be a rush of sales upon piracy elimination either. But, the game being good or bad doesnt change anything, piracy will still remove some sales, probably even more in the case of the good game.



Icyedge said:
LordTheNightKnight said:
mibuokami said:

Perhaps but when the choice is pay or go without, they will pay, they will obviously be more selective but do you genuinely believe that if piracy is eliminated these people will simply stop playing games? Absurd.


If I implied that, I didn't mean to. I just meant that a rush of sales upon piracy elimination is as big a pipe dream as stopping piracy alltogether. It's far easier to just make a game that appeals to people willing to pay money.

I dont think there would be a rush of sales upon piracy elimination either. But, the game being good or bad doesnt change anything, piracy will still remove some sales, probably even more in the case of the good game.


Which is why I explicitly typed "games people are willing to pay money for" instead of "good", which brings up a lot of subjective arguments, and that someone will claim reviews are what decides makes a good game, even though this is about sales.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

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LordTheNightKnight said:
Icyedge said:
LordTheNightKnight said:
mibuokami said:

Perhaps but when the choice is pay or go without, they will pay, they will obviously be more selective but do you genuinely believe that if piracy is eliminated these people will simply stop playing games? Absurd.


If I implied that, I didn't mean to. I just meant that a rush of sales upon piracy elimination is as big a pipe dream as stopping piracy alltogether. It's far easier to just make a game that appeals to people willing to pay money.

I dont think there would be a rush of sales upon piracy elimination either. But, the game being good or bad doesnt change anything, piracy will still remove some sales, probably even more in the case of the good game.


Which is why I explicitly typed "games people are willing to pay money for" instead of "good", which brings up a lot of subjective arguments, and that someone will claim reviews are what decides makes a good game, even though this is about sales.

All a misunderstanding then. The first half of your op is a bit confusing and has many statement that can be taken out of context. Even taken in as a whole it seems to imply that piracy as it stands cannot hurt sales because the interested consumers have all been reached.




mibuokami said:

I think to some degree the pirates ARE doing it because they can, but take away the option and they might very well go somewhat legit. They just won't be buying all the game they pirate. Only the rare few that kick there interest.

I have a friend who owns a PS3 and a 360. He bought the 360 specifically to play pirated games (it was a modded console) and bought the PS3 for its exclusive. When the PS3 was hacked, he stopped buying those exclusive as well and pirated everything. Now I am 100% certain he would have purchase a few of those game he pirated if he couldn't get them any other way, so in the end, it is lost money... just not the 1:1 ratio that a lot of pundit believes.


I was going to write something to that effect but you hit it on the head in the first comment.



mibuokami said:
LordTheNightKnight said:
Icyedge said:
LordTheNightKnight said:
mibuokami said:

Perhaps but when the choice is pay or go without, they will pay, they will obviously be more selective but do you genuinely believe that if piracy is eliminated these people will simply stop playing games? Absurd.


If I implied that, I didn't mean to. I just meant that a rush of sales upon piracy elimination is as big a pipe dream as stopping piracy alltogether. It's far easier to just make a game that appeals to people willing to pay money.

I dont think there would be a rush of sales upon piracy elimination either. But, the game being good or bad doesnt change anything, piracy will still remove some sales, probably even more in the case of the good game.


Which is why I explicitly typed "games people are willing to pay money for" instead of "good", which brings up a lot of subjective arguments, and that someone will claim reviews are what decides makes a good game, even though this is about sales.

All a misunderstanding then. The first half of your op is a bit confusing and has many statement that can be taken out of context. Even taken in as a whole it seems to imply that piracy as it stands cannot hurt sales because the interested consumers have all been reached.


I guess it is confusing. What I meant is that if a game has a million piratead copies distributed, that does not meant a million copies that would be sold were pirating not possible.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

LordTheNightKnight said:
Icyedge said:
LordTheNightKnight said:
mibuokami said:

Perhaps but when the choice is pay or go without, they will pay, they will obviously be more selective but do you genuinely believe that if piracy is eliminated these people will simply stop playing games? Absurd.


If I implied that, I didn't mean to. I just meant that a rush of sales upon piracy elimination is as big a pipe dream as stopping piracy alltogether. It's far easier to just make a game that appeals to people willing to pay money.

I dont think there would be a rush of sales upon piracy elimination either. But, the game being good or bad doesnt change anything, piracy will still remove some sales, probably even more in the case of the good game.


Which is why I explicitly typed "games people are willing to pay money for" instead of "good", which brings up a lot of subjective arguments, and that someone will claim reviews are what decides makes a good game, even though this is about sales

 I agree that if developers make a good game that people are willing to pay money for, it will be successful whether or not theres piracy. I also agree that its easier to make a game people are willing to pay money for then fighting piracy. Though, what im saying is, the games that people are willing to pay money for will still get pirated, maybe even more then less popular game. Basicaly, I agree piracy is not an excuse to use for poor sales. But, saying developers should make games that people are willing to pay money for isnt an excuse to not fight piracy either.



So?, that means they shouldnt try to prevent piracy, get out of here... i see whta the real agenda is here.