CGI-Quality said:
Mad55 said:
CGI-Quality said:
Nsanity said:
CGI-Quality said:
Nsanity said:
Crysis 2 is a sandbox in a city.
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I don't care for the back and fourth grpahics 'war", but while Crysis 2 is more open ended, it is not more technically advanced than Killzone 3.
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What's Killzone doing that Crysis isn't?
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If you've played the game (or listened to feedback), you'd know that there's far more happening on screen in Killzone 3 (and I mean a lot). It also uses parts of the SPUs Crysis 2 just can't/won't, because it's engine was nurtured by an in-house dev who's truly taking advantage of the console.
Particle effects, textures, & amount on screen are all ahead in Killzone 3.
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theres far more happening in killzone3 than crysis or theres alot happening. because how could you know how impressive cyrsis is until it releases or gets more reviews.
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I haven't said that Crysis 2 isn't impressive, I said it's not doing as much on-screen as Killzone 3. But as I said to Nsanity, if I'm wrong, show me a video/footage/gameplay to the contrary.
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You can't prove that, there are too many variables involved. That's why comparison of 2 different games on 2 different platforms is the retarded stuff console people argue over all day. Not even multiplatform titles are exactly the same.
The only way to really settle this is if somebody decided to port over 3dmark or other benchmarking software to the consoles, or if a game benchmark ran at the same resolution/AA/AF on both consoles because in the end the only thing that matters isn't potential or SPU usage or other dumb crap console fans make up, it's frames/sec.