I like realistic unrealism. By this I mean, unrealistic is great, so long as it tries to define itself within set of guidelines (realistic or otherwise).
This is why I really couldn't get into Uncharted 2 (I love the first one though). The whole first 5-10 minutes of the game, well, from when he was shot to climbing up the train and getting up top. It was soooooo over-the-top unrealistic in a game that seemed to try/want to be realistic. It may look cool/good in U2, and I guess many people got caught up in the 'awe factor' of it. Yet, without an explanation as to why Drake could survive something that no human could possibly survive, it ruined the atmosphere of the entire game for me. I can see the appeal, but it's just not for me.
Whereas, Cole jumping off of roofs in inFamous doesn't bother me because the unrealism is defined by its own ruleset. I don't care so much anymore about the whole unrealism of 1 vs. many (present in every shooter), but any other lacking of coherency beween plot/action and realism can disconnect me from the experience.










