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Forums - Sony - I beginning to think Killzone 3 could've used more time in the oven.

I agree a lot.

Though I doubt they'd ever be able to fix multiplayer with the directions they took.



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ElGranCabeza said:

It's pretty obvious. The best they can hope for is for a Valve like support where they patch all types of goodness in the game. Honestly, I'm not expecting it and as I said, this will struggle to sell half of what Killzone 2 sold.


Wanna bet?



I think its better they get Killzone 3 out this year, because Guerlia Games are apparently beginning work on a new FPS IP after this. imo its better they get this out and improve their fanbase instead of waiting another year. Killzone 2 didnt sell that much tbh. so its better they just keep developing because a game that takes  3 years to develop might not guarantee success that can be achieved with a game released every 2 years.



While I don't want to sound like a stick in the mud. I would recommend that you play it first before passing judgement. These reviews aren't making sense at all. They are hitting Killzone 3 with a double standard and it is truly unfair. While Killzone 3 comes out in a short few days I myself will have a strong opinion of whether or not they needed more time or not. I'm not going to judge it based off of these reviews though. Any review that says Killzones story is bad but Call of Dutys is great is automatically discredited



makingmusic476 said:

Yes, some developers can make absolutely amazing games in only two years.  Naughty Dog are a good example of this.  However, most developers aren't quite so able.

To give a few examples:

  • Insomniac:  Released an incredibly underwhelming Resistance 2 after only two years, and switched to a three year dev cycle for Resistance 3.
  • Epic:  Released a somewhat underwhelming Gears 2 after only two years (it was mainly the multiplayer that had issues), and switched to a three year dev cycle for Gears 3.
  • Bungie: Has always taken three years to develop each mainline Halo game.
  • Valve:  Valve Time?  Lemme know when the announce Episode 3.

I think, just like the other big games in the cinematic shooter market, Killzone 3 should've had three years in the oven.  Or at the very least 2.5.  Everything I've read says the game is incredible on numerous fronts, but it has a few issues that could've (and should've) been rectified with some extra development time.  Issues like:

  • Cutscenes with weird audio mixing (almost no bass)
  • Weird transitions between cutscenes/gameplay
  • Cutscenes that people have said should've been playable ("should've been more like Half-life 2" I've heard)
  • Offline co-op but no online co-op
  • Missing features from multiplayer (patching in custom servers?  what the hell?)

Granted, I haven't actually played the game yet, but this is how I feel after having read various reviews and previews. 

Does anybody who has already played the game feel similarly?


Holy shit dude, before you make threads on games needing more development time play the dam game first. Don't make assumption based off any of these reviews. Half the reviews contradict themselfs while the other half just nip pick away at the title and some have even mentioned things like "you need to hold the crouch button to stay in cover which gets annoying" even though if they searched through the dam options they'd see a setting to have crouch set as toggle or hold.

If KZ3 did have another years development you'd be reading reviewers that downplay the game for its long development time like the way GT5 was downplayed. This game has improved in nearly every single way it can over the last game in the series.

Just to clear up some of the points you mentioned. If this game took 5 years to make you'd still have only offline co-op. For the same reasons that Uncharted 2 and Resistance 1 and 2 didn't have online story co-op is probably the same reason KZ3 doesn't have it. It might be to complicated to include.

Cutscenes that should be playable????If they could be played then they wouldn't be cutscenes?????

Audio mixing in cutscenes????? The demo seemed alright too me and if a reviewer wasn't trying to nick pick at the game then I don't know how a reviewer would pick up on something like that.

Again with the weird transition between cutscenes and gameplay. I don't have a clue what they mean but its all just nit picking really.

If the game looks good to you then Just play the dam game and make up your own mind based off it. Easy



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I expect Uncharted 3 to get complaints about its sands level not sandy enough. Seriously, how's the gameplay, that's the biggest issue Killzone had. 



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11/20/09 04:25 makingmusic476 Warning Other (Your avatar is borderline NSFW. Please keep it for as long as possible.)

yeah no online coop what was up with that?

i agree i dont think any real big exclusive should be coming out at this time of yr anyways, aug - dec is the right time to release these types of games after the holidays gamers experience what i call gamer exhaustion

but who knows why they choose to get it out that fast maybe there on a tight schedule maybe we could see another KZ before the next PS console releases and this time they could take that 2.5-3yrs of dev, so fall of 2013 or early 14 seems right to me seeing as i believe the  next PS console is to release no earlier than fall of 2014



                                                             

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psrock said:

I expect Uncharted 3 to get complaints about its sands level not sandy enough. Seriously, how's the gameplay, that's the biggest issue Killzone had. 


The gameplay has improved drastically over KZ2. Movements not as heavy, Aimming down the sights is improved a lot, they added a sliding mechanic  so you can slide into cover and the crouch button can now be toggled on and off in cover so you don't have to hold down crouch to hug walls and such. It makes for a far better experiance because you can now comfortably shoot from behind cover and pop out without confusion.



makingmusic476 said
  • Insomniac:  Released an incredibly underwhelming Resistance 2 after only two years, and switched to a three year dev cycle for Resistance 3.

Insomniac is working on 2 games at a time (Resistance and Ratchet & Clank), GG is working on just 1.



geddesmond2 said:
psrock said:

I expect Uncharted 3 to get complaints about its sands level not sandy enough. Seriously, how's the gameplay, that's the biggest issue Killzone had. 


The gameplay has improved drastically over KZ2. Movements not as heavy, Aimming down the sights is improved a lot, they added a sliding mechanic  so you can slide into cover and the crouch button can now be toggled on and off in cover so you don't have to hold down crouch to hug walls and such. It makes for a far better experiance because you can now comfortably shoot from behind cover and pop out without confusion.

thank, that's sounds good to me



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11/20/09 04:25 makingmusic476 Warning Other (Your avatar is borderline NSFW. Please keep it for as long as possible.)