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Forums - Sony - Looking for some info (development time, team size) for PSN titles

i was searching for some info regarded PSN and XBL title's development time and team size.

Like i read that Everyday shooter was created by 1 person in few months.. Dead Nation was development in 2 years but i cant find how many people worked on it. 

so is there any site where i can find these type of information or any thread you know where such things were discussed.. I am talking about bit renowned titles, like pixeljunk, trine, Burn Zoombie Burn and other such titles. 

But any info in this regard will be appreciated



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You can go to the main site of each developer and check. I know Joe Danger was made by a team of 4



radiantshadow92 said:

You can go to the main site of each developer and check. I know Joe Danger was made by a team of 4


thanks but usually they dont have such info. They focus only on the game features



http://www.destructoid.com/burn-zombie-burn-moves-70-000-undead-units-141963.phtml

70000 was the 'target' sales point for Burn Zombie Burn. No example of team size / time taken though. Estimates of downloadable games pins the costs on average around $500000 - $1m but for stuff like this it can really vary, from one guy making a game in his garage to something like Battlefield 1943.