Degausser said:
Can you please give us the source or link that says this from someone who actually knows anything about developement - as I've not read anything to suggest anything like that and infact read much to the contrary. Or is that just guesswork made up on what you 'think' happens in development? It's just I've seen you post alot about this despite the fact that there is absolutely nothing online about it. I'm not for one moment suggesting NGP developement is lower then 3DS or anything like that - just that alot of what your posting seems to have absolutely no reference at all and is entirely based on your own guesswork?
From what I've read online regarding development costs is that PSP games average around $1m whereas PS2 games were averaging around $3m - $6m (Averages don't tell you alot though). But the point is handheld games will never reach the cost of it's console equivalent and the NGP won't get near touching PS3 dev costs (For a like-to-like game example). It's well positioned to appeal to any size developer - whether they make something on the scale of an MGS or Uncharted, or if it's just a mini's puzzle game. |
So there is a magic development fairy who waves their wand and changes the amount of work required to make the exact same game based on the platform it is delivered to?
Portable games tend to cost less than console games because the scope of the projects tend to be dramatically smaller, and the quality of their graphics tend to be much worse than current generation consoles. If the scope of the project is similar, and the quality of the graphics remain similar, the development costs of two projects will be similar; regardless of whether one project is on the NGP and the other is on the PS3.
Nothing I say is "guesswork", and most of it is well known facts and/or common sense. If you really do want to understand more about the project side of the videogame business you can start reading articles here: http://www.gamasutra.com/features/production/









)