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Forums - Microsoft - Kaos Studios: Microsoft support led to Homefront DLC deal

 

Eurogamer

Developer Kaos Studios has told Eurogamer that the deal to bring all Homefront DLC to Xbox 360 first only came about because Microsoft showed great support for the game while Sony stood mute.

"It's really just about them coming to us and saying they want to get involved," senior level designer Rex Dickson explained during THQ's Gamer's Week in New York City last Friday.

Microsoft has made a habit in recent years of tying up time-limited exclusivity deals on downloadable content - famously including Grand Theft Auto IV, the Fallout titles and Call of Duty - and believes this has helped to drive Xbox Live subscriptions to their current 30 million user total.

"You know, the PlayStation version is great, but Sony really didn't come to us and say, 'We want to support you and get behind you.' I think their focus right now is on Killzone. So that's really how it all happened," Dickson added.

Kaos and THQ believe that gamers should be excited about Homefront for more reasons than just the DLC, of course. Last week's revelations were tied into the first hands-on with Homefront multiplayer, which you can read more about elsewhere on the site, and included the unveiling of Battle Commander - an AI system that tasks players with context-sensitive objectives during the course of battle.

"If you're not going to bring something new to the table then why even bother?" Dickson said of Battle Commander. "That was really the genesis of the idea. It's a way to service things that happen naturally in other games but build an actual feature around it."

Dickson's focus is primarily on single-player, where he told us that many of Homefront's best innovations are in storytelling - something that he believes has been neglected elsewhere in a swamped first-person shooter genre.

"I think you'd be hard-pressed to find anybody who would say there's a lot of innovation [in the FPS genre]," he told Eurogamer. "I think what you see in the FPS genre is just a lot of polish and production values. It's one of the most polished genres out there, where you almost have to be triple-A to even compete.

"I think Homefront in a way, its innovation comes at least on the single-player side not so much from the game mechanics perspective, but more about the fictional context, the dialogue, what the game is about - civilians in an occupied country.

"All those ideas are really unique. In the future I think we'd like to start pushing more innovation down to the mechanics level, but for us Homefront is a big step in that direction with the fictional side."

That future may mean additional Homefront games which deal with other elements of the Korean occupation of the continental United States - a situation far too deep-seated for the survivors to overcome in the course of a single adventure.

"We're telling just one story of this much larger world," said Dickson. "In our game the story is about a small group, a small insurgent cell making one small contribution that's feeding into a larger battle, and even that larger battle at the end of the game is just one small engagement that's happening in a big series of engagements that are happening all over the country."

And while Homefront has been criticised in some quarters for its choice of aggressors - particularly given escalating tensions between North and South Korea in recent months - Dickson, like THQ core games boss Danny Bilson, told Eurogamer that the studio was taking a subtle approach, heavily influenced by Half-Life 2 and nurtured by Hollywood screenwriter John Milius, who consulted on Homefront.

"There's a scene where a kids' parents get shot in front of the child and it starts crying," Dickson offered us by way of an example. "When we first introduced that idea, a lot of the developers weren't comfortable with it - they have families when they go home, they have kids - and were just like, 'Why are we putting this in the game? I don't like this.'

"But we're going for something where we're trying to make the player feel an emotion here, and it's sort of battling that urge to say, 'We can't go this far,' while others are like, 'We have to push this far if we want to push the medium forward.' That was an interesting battle in development, and I think any time you tackle unsettling themes like this, you're going to get people who just aren't comfortable with it.

"Look at Half-Life 2 - our model for pacing - and it takes a very subtle approach to the oppression. They don't bang you over the head with it. And that scene with the parents I was talking about - there's no gore in that scene, it's all audio and animation. You don't see brains splatter all over.

"We try to treat it subtly - and I think that's the key."

http://www.eurogamer.net/articles/2011-01-21-ms-support-led-to-homefront-dlc-deal



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It's this kind of strategy that keeps MGS from needing to maintain a number of large, internal development teams.  Can't say which way is right or wrong, but I can say that this way is definitely more cost effective for maintaining the financial health of MGS.

As for the game ...... this just keeps sounding cooler and cooler.  I hope it actually turns out to be a good product in the end, because the premise is fabulous.



aww man killing parents infront of children will spark alot of controversy expecailly in a game. I did sound very harsh when i was reading that sentence and i think i might feel alittle uncomfortable but them actually showing how bad war is, is actually good not like all the other games where badass A enters blows the place up, becomes a one man army and exits, something new is refreshing im buying this game, maybe crysis 2, maybe brink.



 

 

Darth Tigris said:

It's this kind of strategy that keeps MGS from needing to maintain a number of large, internal development teams.  Can't say which way is right or wrong, but I can say that this way is definitely more cost effective for maintaining the financial health of MGS.

As for the game ...... this just keeps sounding cooler and cooler.  I hope it actually turns out to be a good product in the end, because the premise is fabulous.


Their supporting new IPs got the gaming world mass effect too. It's good for them and good for the rest of the gaming world(even if the fanboys hate it).



Thats good to hear. I'm interested more and more about homefront the more I hear about it.



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thranx said:

Thats good to hear. I'm interested more and more about homefront the more I hear about it.


my first interest in the game was the trailer that depicted the war with the Koreas joining sides. It looked really good.



 

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hobbit said:
Darth Tigris said:

It's this kind of strategy that keeps MGS from needing to maintain a number of large, internal development teams.  Can't say which way is right or wrong, but I can say that this way is definitely more cost effective for maintaining the financial health of MGS.

As for the game ...... this just keeps sounding cooler and cooler.  I hope it actually turns out to be a good product in the end, because the premise is fabulous.


Their supporting new IPs got the gaming world mass effect too. It's good for them and good for the rest of the gaming world(even if the fanboys hate it).


add splinter cell, bioshock, except most companies go multiplat which is annoying afer the support MS gave em.



 

Bet with Conegamer and Doobie_wop 

http://gamrconnect.vgchartz.com/post.php?id=3879752

AussieGecko said:
hobbit said:
Darth Tigris said:

It's this kind of strategy that keeps MGS from needing to maintain a number of large, internal development teams.  Can't say which way is right or wrong, but I can say that this way is definitely more cost effective for maintaining the financial health of MGS.

As for the game ...... this just keeps sounding cooler and cooler.  I hope it actually turns out to be a good product in the end, because the premise is fabulous.


Their supporting new IPs got the gaming world mass effect too. It's good for them and good for the rest of the gaming world(even if the fanboys hate it).


add splinter cell, bioshock, except most companies go multiplat which is annoying afer the support MS gave em.

Well it's a big evil corporation, no one wants to be tied in with that, and that multiplat pie is quite big too, besides Homefront was announced multiplat from the start, just Sony did not support as a way of saying "Thank you" they're offering exclusive DLC. Imo it won't make a shit difference at the end of the day. If Homefront is a hit, the studio should develop an IP or something :p, but that's just my opinion.



Disconnect and self destruct, one bullet a time.

NotStan said:

Well it's a big evil corporation, no one wants to be tied in with that, and that multiplat pie is quite big too.


Can you imagine if the games that were exclusive at the start were still exclusive to Xbox360, how awesome would that be. Ahh well, but you are right the multi plat is rather juicy



 

Bet with Conegamer and Doobie_wop 

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AussieGecko said:
NotStan said:

Well it's a big evil corporation, no one wants to be tied in with that, and that multiplat pie is quite big too.


Can you imagine if the games that were exclusive at the start were still exclusive to Xbox360, how awesome would that be. Ahh well, but you are right the multi plat is rather juicy


Sorry I stealth edited that post :p, I was busy making myself breakfast so didn't have time to edit the previous post before but yeah. All companies lose the exclusivity status, Sony lost several since the PS1/PS2 era too, just have to accept that. Besides, there are games that should be enjoyed by all the gamers, and with the Mass Effect's somewhat abysmal sales whilst exclusive were pretty disappointing, hopefully multiplat means ME3 will break 5m.



Disconnect and self destruct, one bullet a time.