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Forums - Sony - Guerrilla Addressed Lag From KZ2, KZ3 Is "More Fluid"

Guerrilla Addressed Lag From KZ2, KZ3 Is "More Fluid"

In their valiant effort to revolutionize how we play first-person shooters, Guerrilla Games added weight and a whole new semblance of physics to Killzone 2. Even so, that didn't stop what many perceived to be a lack of fluidity and too much "heaviness."

Some will argue that such movement was realistic and shouldn't be altered to make the game feel like Call of Duty but either way, Guerrilla has said Killzone 3 will be "more fluid" than its predecessor. They're also going for far more diverse environments, as game director Mathijis de Jonge told CVG (and we love various atmospheres). His comments may irk fans of KZ2, though, as it does sound like they wanted to make KZ3 feel like many other shooters out there:

"[While] we were still tweaking and checking framerate, I checked this game back-to-back with Killzone 2 and have to say that it plays so much more fluidly. Also, the adjustments we made to lean-and-peek - you can actually slide into cover now, vault over, brutally melee your enemies - it feels more fluid, stutters less. There's fewer points of irritation.

[The] thing with Killzone 2 was there were some quite technical problems in the controls, actually, and I think we've solved those now. There was a lot of lag... by fixing those issues we've lost a bit of that weighty feeling. We've tried to maintain that original experience, but if we'd kept it as slow, we'd run into the danger of losing some people, moving too far away from our competitors."

That could be worrisome, depending on how you viewed KZ2. As for the more diverse locales, de Jonge mentioned we'd encounter everything from "the Helghast interpretation of jungle to very Killzone-esque scrapyards" and in the end, the player will "even go into space." No matter the setting or change in movement, we can't wait to play Killzone 3 when it arrives on February 22.

P.S. We noted that added fluidity and lack of heaviness in our analysis of the KZ3 beta.

1/18/2011 10:03:46 AM Ben Dutka

http://www.psxextreme.com/ps3-news/8439.html



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I'm not sure I would have called the controls in KZ2 laggy.

There was a learning curve to the controls that I thought added a layer of unneccesary complexity to this game, without adding any real value.  That being said, by the time you get 1/4 of the way through or so, you've adjusted and just play.  There were only a VERY few instances where I felt like the controls hampered the gameplay.

That being said, it doesn't sound like MORE fluidity will ruin the game though.



I still never understood the complaints about KZ2's controls, as I personally didn't have a problem adjusting to it.

But whatever pleases the masses...it's the common trend these days. =/



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Good news. All that's left is fixing the balance - KZ2's online was trashed by many broken classes/abilities. I'll be disappointed if dual nades make it back into the game, and i think they will.

Anyways, I personally hated the movement. I'll still never understand the people that claimed the movement was "realistic". I think BC2 had it right - there's a slightly weighted feel, but it's not overdone.

After being disappointed with KZ2, I'm not really hyped for KZ3 very much but i'll most likely be getting it day one.



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I hated the controls in the beta.. It redefined the term "Twitch shooter" and took away almost all of the tactical aspects and made it extremely camp friendly with the shitty recoil.  



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As long as there is still a feel for weight then i'm alright. I don't want to run at the speed of light and jump 200 feet in the air.



Wagram said:

As long as there is still a feel for weight then i'm alright. I don't want to run at the speed of light and jump 200 feet in the air.


Don't forget kill someone as soon as you hit the aim button (L1)



I could tell from the beta.



I was always looking forward to Call Of Duty: Future Warfare 1. Im glad at least Sony will oblige me.



Tease.

The only thing that worries me is the lack of dedicated servers...I mean, with the current hacks and all...

I just hope it's possible to record matches in-game.



Rockstar: Announce Bully 2 already and make gamers proud!

Kojima: Come out with Project S already!