Microsoft has always taken a lot of criticism from their seemingly poor treatment of Indie games/developers. They always seem to favor the big publishers in detriment of indie studios. Now it's Team Meat, devs of the popular Super Meat Boy, that is shedding some light on this issue:
What has the process of working with Microsoft been like?
Refenes: Working with Microsoft has been very difficult. We have fought to try to get what we were owed, not money or anything, it’s nothing like that. What we were owed as far as promotion and promises that were made and all that stuff. It’s difficult to get those. Working with Steam is amazingly easy and straightforward. There’s no headache at all. They know how to promote a sale, and they know how to treat their developers. Microsoft doesn’t do that as well. They’re kind of falling in that department. I don’t know why. They thought our game was going to do a lot worse than what it did. It’s not that our game did bad. Our game did very very well. They just didn’t expect it to do well. They expected it to be a short burst flame that just kind of went away.
http://www.gameinformer.com/b/news/archive/2011/01/01/super-meat-boy-afterwords.aspx?PostPageIndex=3
Thumbs up for mentioning Steam!













