daroamer said:
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Im talking about the resources used by the FAAST program.
Time for hype
daroamer said:
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Im talking about the resources used by the FAAST program.
Time for hype
Interesting but this is really just showing something's possible, not that it's good. I've enjoyed Kinect with Sports and Dance Central but wouldn't want to use it like that. It's clever, but it's also clearly inferior to existing control schemes.
I have no interest in using any input device just because I can. I want the best input device for the job.
Still pretty cool though.
Try to be reasonable... its easier than you think...
| Reasonable said: Interesting but this is really just showing something's possible, not that it's good. I've enjoyed Kinect with Sports and Dance Central but wouldn't want to use it like that. It's clever, but it's also clearly inferior to existing control schemes. I have no interest in using any input device just because I can. I want the best input device for the job. |
Very reasonable opinion.
Some people seem to believe that "Does Kinect work with core games?" means "Is it possible to force Kinect controls on a core game?". But that's not the question, you can of course force Kinect controls onto absolutely every game. Just like you could also force racing wheel controls onto every game.
The real question is rather "Does it make sense to force Kinect controls on a core game?" Does the Kinect control scheme's advantages outweight the disadvantages/limitations, so people will actually prefer the Kinect control scheme over traditional controls? I cannot imagine a single WOW player who would seriously use that control scheme for more than a few minutes of "Let's see how it feels to use Kinect controls...". And it was the same with just every core game that people tried to force Kinect controls on (Super Mario Bros etc.).
ArnoldRimmer said:
Very reasonable opinion. Some people seem to believe that "Does Kinect work with core games?" means "Is it possible to force Kinect controls on a core game?". But that's not the question, you can of course force Kinect controls onto absolutely every game. Just like you could also force racing wheel controls onto every game. The real question is rather "Does it make sense to force Kinect controls on a core game?" Does the Kinect control scheme's advantages outweight the disadvantages/limitations, so people will actually prefer the Kinect control scheme over traditional controls? I cannot imagine a single WOW player who would seriously use that control scheme for more than a few minutes of "Let's see how it feels to use Kinect controls...". And it was the same with just every core game that people tried to force Kinect controls on (Super Mario Bros etc.). |
That's true... If we want to play core games on kinect ( what is possible) we need to start thinking out of the box. And the devs need to be creatif and figure out a new way to play. One day a dev will find a way how you can play on fps on kinect
WoW on Kinect huh...No doubt the 360 could run it's vastly antiquated graphics interface.
My only concern is how the Kinect would capture player movement. Playing as a Hunter, there are times when I have to run away from an enemy or enemy player, jump, spin 360, and shoot them. Same would go when I was kiting mobs around a frost trap during 10 man Naxx in Wrath.
As for PvP and Arena, just imagine Kinect trying to capture the movement of a highly rated warrior or melee class who runs circles around an opposing player blocking their line of sight so that they cannot get off any spells on the warr or melee class.
How would Kinect detect when the player playing as a Rogue goes into stealth? How about a mount or flying mount?
I have no doubt Kinect could work with the most basic of movements, but once you get into the more skill stuff then this is where I go O RLY?
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maximrace said:
That's true... If we want to play core games on kinect ( what is possible) we need to start thinking out of the box. And the devs need to be creatif and figure out a new way to play. One day a dev will find a way how you can play on fps on kinect |
why does everyone want a fps on Kinect, I think old Resident Evil games where you actually open the door using open the door motions would be freaking awesome. Can you imagine Zork Nemesis or something on Kinect. That is what I am waiting for. FPS should prob stick to the controller. Kinect has better uses, FPS is the choice for this gen, Horror/Survival could be next Gen, and depending how Kinect goes, it could force that genre.
AussieGecko said:
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That puzzles me too. Kinect is realy great for some things but will never, ever be great for all. There are better interfaces for FPS for example and I firmly believe no amount of clever lateral thinking is ever going to make Kinect the preferable interface for FPS. I think it could be a great augmentation for FPS - for example I hate the lack of leaning and certain other moves that Kinect should make easy to achieve.
I think it's driven by the need to validate Kinect with what are seen as hardcore titles and as a gaming device. While I think Kinect is fun for certain games I've always been more interested in it as an interface outside of gaming and all the hacks I've seen tend to confirm that for me.
I just don't get why people can't be happy with what Kinect does well instead of believing there must be some configuration that will make it great in areas it just isn't. It's like wishing you could play every game with your wonderful steering wheel peripheral because it's so responsive and perfect for driving games.
Try to be reasonable... its easier than you think...
Reasonable said:
That puzzles me too. Kinect is realy great for some things but will never, ever be great for all. There are better interfaces for FPS for example and I firmly believe no amount of clever lateral thinking is ever going to make Kinect the preferable interface for FPS. I think it could be a great augmentation for FPS - for example I hate the lack of leaning and certain other moves that Kinect should make easy to achieve. I think it's driven by the need to validate Kinect with what are seen as hardcore titles and as a gaming device. While I think Kinect is fun for certain games I've always been more interested in it as an interface outside of gaming and all the hacks I've seen tend to confirm that for me. I just don't get why people can't be happy with what Kinect does well instead of believing there must be some configuration that will make it great in areas it just isn't. It's like wishing you could play every game with your wonderful steering wheel peripheral because it's so responsive and perfect for driving games. |
Hardcore because of this god damn generation seems to be classed as FPS and only FPS. Resident Evil on PS1 (which scared the pants off me) was hardcore as far as I was concerned and we were using controllers to open doors. If you opened doors with your hands even the most avid of person who plays games would be scared to and that is what I want to see.
Hardcore games in my definition challenges gamers. Some FPS don't. Quake 3 on XBL, great improvement and is a game that will stay hardcore. But as we will learn next gen FPS is not the be all and end all. Though for this mindset we can probably thank Sony and MS, Halo, Gears of War (3rd yes but still shooter), Resistance, MGS, Killzone etc etc the list goes on. Call of Duty was released this year and sold 9 million already on one console, that is insane.
Shooters are the choice this gen, wont be next and you can certainly quote me on it :)