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Forums - Gaming - MIYA says modern action games are too HARD

I think some devs wants to make some challenge at the game, but they fail and make the game boring.



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Games are not to hard but they are frustrating for the wrong reasons. Take Black Ops for example, this game does not take a lot to complete on the hardest level but can become frustrating due to the woeful AI in the game. It seems many programmers make the game harder by messing the AI up rather than actually make it more tricky to play. You should die with less shots taken but also not get taken out by some enemy who is like a pin cushion. It's just laziness.



The only action adventure game that made me seriously frustrated was NGII for 360.  Everything else I've played is cake walk (DMC4,GoW, ME, etc.)



Where does it say "more difficult" other than the OP's translation?



Modern action games aren't that difficult if you're used to the control scheme and play them from start to finish in a short period of time.

They are pretty complex to newcomers though. Right of the bat you need to control movement with one hand while controlling the camera with the other. Just reverse up-down, left-right movement for the camera to see how a newcomer feels. Then you have fire primary, secondary, switch weapons, grenades, duck, jump, get in/out cover, sprint. All 2nd nature by now for most of us and thankfully mostly the same accross different games. Throw a command wheel on top of that, some special actions or sections where you are driving and shooting at the same time. Sure to frustrate anyone new to videogames. (Never mind they don't have a clue where x or y is when the game prompts you to press it, look at the controller and you're too late or dead)

I find it hard to come back to certain action games after a while too. Trying to figure out what everything did again.

NSMB is a lot easier to pick up and play, run, jump done.



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Well, given that one of my gripes about gaming is that it's become too easy... I'm going to have to disagree with Miyamoto on this. Part of how I get entertained by a game is by having to think about it; this thinking about what to do is what lets me forget what's going on in the real world, and is where I can relax and have fun.



-dunno001

-On a quest for the truly perfect game; I don't think it exists...

dunno001 said:

Well, given that one of my gripes about gaming is that it's become too easy... I'm going to have to disagree with Miyamoto on this. Part of how I get entertained by a game is by having to think about it; this thinking about what to do is what lets me forget what's going on in the real world, and is where I can relax and have fun.

It makes better sense in the context of the whole quote.



hmm, I thought they're getting too easy, automatic checkpoints around every corner, regenerating health, and almost all boss fights are relying on enviromental tricks.



 

forest-spirit said:
Mr Khan said:

I would imagine something was lost in translation here. Generally when Nintendo's talking about "too hard" they usually mean "too complex"

 

Otherwise what he just said don't make a lick of sense


It makes more sense after reading the full paragraph:

Miyamoto recognizes that there is pleasure in difficulty but also in ease, in mastery, in performing a familiar act with aplomb, whether that be catching a baseball, dancing a tango, doing Sudoku, or steering Mario through the Mushroom Kingdom, jumping on Goombas and Koopa Troopas. His games strike this magical balance between the excitement that comes from facing new problems and the swagger from facing down old ones. The consequent sensation of confidence is useful, in dealing with a game’s more challenging stages, but also a worthy aim in itself. “A lot of the so-called ‘action games’ are not made that way,” Miyamoto told me. “All the time, players are forced to do their utmost. If they are challenged to the limit, is it really fun for them?” In his own games, Miyamoto said, “You are constantly providing the players with a new challenge, but at the same time providing them with some stages or some occasions where they can simply, repeatedly, do something again and again. And that itself can be a joy.”

Read more http://www.newyorker.com/reporting/2010/12/20/101220fa_fact_paumgarten#ixzz188NnlZd1


This needs to be in every page.



 

Hmm apparently Miyamoto sensei sees what I see too this makes me happy :) and here I thought It was just me.



What I want from a game.

Gameplay > Story > Content > Graphics

Visual Style > Graphics

Smooth Camera, Intuitive Controls

Friction! When everything feels right!