cmeese47 said:
Darth Tigris said:
twesterm said:
cmeese47 said:
I have seen enough of these threads, this things are not fucking hand made if MS really wanted to they could make 10 million before Xmas but no they want to make it seem like they are going to be hard to find to make people buy them.
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The problem is they could make facilities to make 10 million of the units but then they would have stock just lying around and still have the facilities to make 10 million units. That's an incredible waste of money and this is try for everything, not just Kinect.
Deman may be large for something initially but the demand will eventually go down. If you go from producing a million units in a month to 600k to 400k to 300k, you suddenly have a facility that can produce a million units per month but it's only running at 30% capacity. That's awful.
Furthermore, as time goes on, the cost to produce your items (especially electronics of any kind) becomes cheaper. So while I could make two months supply of something in a month, next month it might be cheaper to produce and I would have wasted money.
So it's not that any company wants to see their product have shortages, it's that they don't want to waste a giant amount of money.
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Its so beautiful to read posts like this instead of shortsighted rage posting. Thanks for your contributions here.
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Well argued but seriously if they expected to sell 3 million units then it seems pretty odd that with only around a 250k pre-ordered worldwide that they couldn't meat that demand since it falls well within their projections. To meet their 3 million projection Kinect would need to sell 375k units a week. Even more so if you factor in that the rest of the world doesn't get Kinect on the 4th.
I just want a bit more information than we have to decide whether or not MS is trying to create or meet demand.
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So you think preorders represent the entire stock that will be available on launch? Or even half?
Let me give a comparison. Halo Reach, a week before launch, supposedly had just under 2 million preorders. Yet during the first week, it sold just over 4 million. And in all of that, with the exception of the Legendary editions, there was no talk of shortages, meaning that there was even more than that available on shelves.
That's just Halo Reach. I'm sure there are examples of many other games with preorder numbers that dwarf their actual first week sales.
Long story short? Don't put too much stock in preorder numbers representing first week sales or stock availability.