zarx said:
c0rd said:
Mind giving out your friends' names? (can check on sc2ranks.com ). I just hardly find this credible, I imagine they may not be as good as you think, because "rushing" is stopped so easily at the higher levels (though some cheese will occasionally catch players off guard)
I suggest watching some pro replays, as they'll show you what are currently the best strategies the world currently knows. Seems your friends can learn a lot from this, as well.
Terran is slightly stronger than the other races, with Zerg being the weakest, but it probably isn't nearly as large a gap as people make it out to be. The last MLG (last month) was dominated by Protoss (they took the top 3 spots), while a zerg just won GSL within the week, a huge Korean tournament (the winner got ~$85k, that's no joke)
|
apparently the Korean ladder has far more zerg players than the western ones apparently. Seems that Zerg are not so much underpowered as they don't fit well with the western play style. And I think that's the reason why Blizzard are reluctant to buff Zerg to much TBH.
|
I don't think that's the right way to look at it though. If you look at the GSL alone, there were 16 zergs in the Ro64, and only 2 in the Ro16. There were less zerg players than any other race, and more zerg players lost early.
Also, check this out, http://www.teamliquid.net/forum/viewmessage.php?topic_id=157464
If you look at the win/losses by matchup without Fruitdealer and Rainbow, the numbers are staggeringly one-sided for the tournament with Terran at 67%, Zerg at 33% and Protoss as 45%. And there were far less zerg games than Protoss and/or Terran. The GSL is a microcosm for the current balance issues, and they're even more apparant at the high levels of play.
Fruitdealer is an anomaly. Just because he can win with zerg doesn't mean zerg is on equal footing. It's just like winning with Ganondorf in Smash Bros. It's surely possible, but doesn't change the fact that he's one of the worst characters.
Now, the thing that's still important to realize is that the balance issues people think exist are just false. The game is fairly balanced. There are really only a few small things that need real fixing. The hard part about that though is certain strats can abuse UP stuff, so buffing those problem units would just make those strats dominate. You ever see roach-drop play? It's nasty, even though roaches are probably the most underwhelming unit in the game. It completely decimates Terran if you time it right though. Tanks? Marauders? Marines? Hellions? None of those matter. You drop the roaches right in the Terran base on top of Tanks and Marauders, so they're not really a problem.
So again, the balance problems are much much smaller than people make them out to be. The only real issues I see are the "APM" problem for Zerg, lack of good tier 1 AA for Zerg, roaches being kind of meh, Ultras being broken/unusale. Terran's mostly not OP, it's actually pretty balanced, Zerg and Protoss just need some tweaking. The only OP thing I find with Terran is the marauder. The Marauder is the most cost-effective unit in the game, you just got SOOO much for that 100/25/2. Essentially, Marauders shouldn't get stim, and everything might be fine. It would change the way Terrans would micro their MMM too. I won't get into Protoss since I'm not sure what could really fix them. Zerg's problems in terms of units can be fixed by buffing those units, but Toss's problem lies in timing. MMM ball is countered by either Coll or HT, but both of them come out soooo late. 3Rax push is sooooo strong vs. Toss. Or even 5rax rines is pretty strong. The only way to survive lies in good Sentry play, but I still think it's a little unfair as is. And EMP blast.... Not sure why they designed it that way. Essentially Terran has this tier 1.5 unit that is just pure anti-Protoss.