Wow, that's pretty epic!
I am the black sheep
"of course I'm crazy, but that doesn't mean I'm wrong."-Robert Anton Wilson
Wow, that's pretty epic!
I am the black sheep
"of course I'm crazy, but that doesn't mean I'm wrong."-Robert Anton Wilson
Boutros said:
That oddly makes me think of Kung Fu Rider x.x |
probably with Move support with Swat teams running after you instead of japanese Mafia.
- Wasteland - The Mission.
that settled now, all we need is Sony, Microsoft, Apple and Nintendo and a whole heap of publishers to buy out that small greedy company that holds the patent to voice control in games so we can see a whole revolution in games with voice control in the future.
Of Course That's Just My Opinion, I Could Be Wrong
| mchaza said: that settled now, all we need is Sony, Microsoft, Apple and Nintendo and a whole heap of publishers to buy out that small greedy company that holds the patent to voice control in games so we can see a whole revolution in games with voice control in the future. |
Voice control?
- Wasteland - The Mission.
Severance said:
|
ever played socom? or endwar
you could control players/ai etc with voice comands/control, but what happened is a company in texas had a patent for it and sued sony, ubisoft and disney for using it in there games, dont know what happened but with voice control gone games have been limited a huge factor which is holding it back.
Of Course That's Just My Opinion, I Could Be Wrong
mchaza said:
you could control players/ai etc with voice comands/control, but what happened is a company in texas had a patent for it and sued sony, ubisoft and disney for using it in there games, dont know what happened but with voice control gone games have been limited a huge factor which is holding it back. |
oh yeah , and not only Socom it was used heavily on this game (check it! out its pretty cool)
http://www.youtube.com/watch?v=AUjN7ThEav4
searching on google, they did won it, i think thats a pretty dumb reason really..... i should patent cutscenes in games.
- Wasteland - The Mission.