greenmedic88 said:
CGI-Quality said:
I'm guessing Metroid: Other M, The Conduit, Madworld. Just to name a few that may/may not necessarily have flopped, but didn't perform in accordance to similar titles on the 360 or PS3. At least, that's what I gathered.
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In Rol's opinion, Other M is likely a "Nintendo title" even though it was farmed out to a third party developer. Plus, the fact that it didn't sell like one of the bigger Nintendo franchises, despite being one of their biggest core gamer franchises, means it just wasn't marketed with enough money or properly or both and therefore, not an AAA title, since successful marketing is apparently a big chunk of what makes an AAA title an AAA title.
The Conduit was for all intents and purposes a B level title developed by a B level developer, hyped and marketed as a AAA level title that would crack open the third party market on the Wii. Plenty of Nintendo fans believed it.
If it had sold millions of copies, it would (guaranteed) currently be used as a shining example of how original, exclusive, successful third party IPs have a home on the Wii and that everyone else other than HV, simply have their collective thumbs up their butts and need to get with the program.
But that didn't happen.
Madworld may have actually cost a lot more than what a lot of the apologists want to believe. I'm not sure I'd say that it qualifies as a "AAA" title, but there really isn't any arguing that the developers believed in their product and did everything they could to put out something different, new and exclusive for the Wii audience.
And the Wii audience basically took a dump on it.
Anyway, I don't see much point in making excuses for why certain games don't resonate with the general Wii audience. It is what it is.
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Other M wasn't "farmed out", it was co-developed with an external developer. Nintendo SPD1 (internal) and Team Ninja (external) made the game. And it was advertised well imo, the problem was more the press backlash stunting upfront sales, due to the (let's face it) crappy story.
The Conduit was C grade game, from a C grade dev, and got (at best) a B grade marketing campaign. It probably compares well to what Sega did with Golden Axe PS3/360.
I agree Madworld was probably a bit more expensive to make than most guess (due chiefly to the sound imo, tons of voice and licensed music), but I won't beat around the bush, the game was shallow as shit and deserved to bomb. And honestly, this game would've bombed just as hard if not harder on PS2, PS3 or 360... indeed according to NPD, it even outsold Bayonetta PS3.
And actually, games like Madworld and The Conduit are emblematic of the chief problem 3rd parties have with core games Wii; rather than bring their big core series to Wii, they almost exclusively come in with low budget, low promotion, more experimental offerings or genre divergent spinoffs, and due to the vacuum of legitimate AAA games, these BBB or CCC games get put under a microscope in their place. I mean, it's like if we went back in time and decided to base the merits of PS2 3rd party core games only on stuff like God Hand or Hunter: The Reckoning. It makes no sense.
The simple truth with Wii is that, fundamentally, you get out of it exactly what you put into it. That's why Nintendo's riding high, and almost everyone else is struggling on the system. If 3rd parties had simply treated Wii like they treated PS2, they'd be looking at a Wii software market like PS2's for core games today.