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Forums - Gaming - Motion Controls should slow down the action.

LordTheNightKnight said:
leatherhat said:
LordTheNightKnight said:
leatherhat said:
LordTheNightKnight said:


1. I didn't mean those two games either. There were a couple of tennis games, and EA's PGA games, for one, that are noted to have better controls than with buttons (sales are bad for PGA, but it got dragged down by the Tiger Woods scandal).

2. That list doesn't say "vast majority" to me. 1. And you're acting like it's a good thing for developers to decide they are above the tastes of gamers.  2. This is a business, not an art studio.

1. Well, I would say they are in accord with gamers tastes. Motion gaming hasn't done a very good job of grabbing their attention.

2. You just opened up a whole new can of worms.

1. So you are claiming those that bought Wii Sport Resort in droves are not gamers. That is bull, especially since those other sports series were never that big even with gamepad controls.

2. Thinking gaming is supposed to be about what the customers want, not the developers, is a can of worms? How about that's what EVERY BUSINESS ON EARTH is like, and most of the developers you named even know that (Valve didn't make Steam solely for their own pleasure).

Heck, and you're wrong about those developers thinking they are above motion controls, since a lot have basically said they are good with current controls, not that they think they are inherently superior. It's more they don't have any ideas for killer motion control games than actively resisting it.

1. Watching one movie doesn't make you a movie buff, it may sound elitest but there is a certain level of dedication to the media to be considered a big fan.

2. I was actually thinking more along the lines of you opening up the video games aren't art debate. Though I do have to say that the interests of devs and gamers are usually quite similar. Its not like the games the studios I listed are bombing commercially or something.

3. I said they didn't support them with games, which is just as bad for motion gaming as If they actively resisted them. Either way motion gaming contiues to have bad games from second rate devs.


Forget everything I wrote since your first post.

Did you even read the OP?

You haven't posted a single thing relevant to the subjective of this thread. Hint, it's not about the worth of motion controls in general, and I've been waiting for you to actually get this around to the actual thread topic.

If you had actually read the OP, you might know this is about directly addressing a problem with making good motion controls.

So drop this "I don't like it, so I want it do go away" crap. Make your own damn thread if you want to do that.

Whoa now, no need to get angry. I thought we were having a fun debate. And my original point was "why bother trying to make good motion controls when we already have good control systems in place." From there we both, equally, derailed this thread with our posts. So sorry I messed up your thread, really. I'm gone.



ǝןdɯıs ʇı dǝǝʞ oʇ ǝʞıן ı ʍouʞ noʎ 

Ask me about being an elitist jerk

Time for hype

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leatherhat said:
LordTheNightKnight said:
leatherhat said:
LordTheNightKnight said:
leatherhat said:
LordTheNightKnight said:


1. I didn't mean those two games either. There were a couple of tennis games, and EA's PGA games, for one, that are noted to have better controls than with buttons (sales are bad for PGA, but it got dragged down by the Tiger Woods scandal).

2. That list doesn't say "vast majority" to me. 1. And you're acting like it's a good thing for developers to decide they are above the tastes of gamers.  2. This is a business, not an art studio.

1. Well, I would say they are in accord with gamers tastes. Motion gaming hasn't done a very good job of grabbing their attention.

2. You just opened up a whole new can of worms.

1. So you are claiming those that bought Wii Sport Resort in droves are not gamers. That is bull, especially since those other sports series were never that big even with gamepad controls.

2. Thinking gaming is supposed to be about what the customers want, not the developers, is a can of worms? How about that's what EVERY BUSINESS ON EARTH is like, and most of the developers you named even know that (Valve didn't make Steam solely for their own pleasure).

Heck, and you're wrong about those developers thinking they are above motion controls, since a lot have basically said they are good with current controls, not that they think they are inherently superior. It's more they don't have any ideas for killer motion control games than actively resisting it.

1. Watching one movie doesn't make you a movie buff, it may sound elitest but there is a certain level of dedication to the media to be considered a big fan.

2. I was actually thinking more along the lines of you opening up the video games aren't art debate. Though I do have to say that the interests of devs and gamers are usually quite similar. Its not like the games the studios I listed are bombing commercially or something.

3. I said they didn't support them with games, which is just as bad for motion gaming as If they actively resisted them. Either way motion gaming contiues to have bad games from second rate devs.


Forget everything I wrote since your first post.

Did you even read the OP?

You haven't posted a single thing relevant to the subjective of this thread. Hint, it's not about the worth of motion controls in general, and I've been waiting for you to actually get this around to the actual thread topic.

If you had actually read the OP, you might know this is about directly addressing a problem with making good motion controls.

So drop this "I don't like it, so I want it do go away" crap. Make your own damn thread if you want to do that.

Whoa now, no need to get angry. I thought we were having a fun debate. And my original point was "why bother trying to make good motion controls when we already have good control systems in place." From there we both, equally, derailed this thread with our posts. So sorry I messed up your thread, really. I'm gone.


You don't have to leave, just get back on topic.

I mean, imagine your dream motion control game, and how it could actually happen.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

LordTheNightKnight said:
leatherhat said:
LordTheNightKnight said:
leatherhat said:
LordTheNightKnight said:
leatherhat said:
LordTheNightKnight said:


1. I didn't mean those two games either. There were a couple of tennis games, and EA's PGA games, for one, that are noted to have better controls than with buttons (sales are bad for PGA, but it got dragged down by the Tiger Woods scandal).

2. That list doesn't say "vast majority" to me. 1. And you're acting like it's a good thing for developers to decide they are above the tastes of gamers.  2. This is a business, not an art studio.

1. Well, I would say they are in accord with gamers tastes. Motion gaming hasn't done a very good job of grabbing their attention.

2. You just opened up a whole new can of worms.

1. So you are claiming those that bought Wii Sport Resort in droves are not gamers. That is bull, especially since those other sports series were never that big even with gamepad controls.

2. Thinking gaming is supposed to be about what the customers want, not the developers, is a can of worms? How about that's what EVERY BUSINESS ON EARTH is like, and most of the developers you named even know that (Valve didn't make Steam solely for their own pleasure).

Heck, and you're wrong about those developers thinking they are above motion controls, since a lot have basically said they are good with current controls, not that they think they are inherently superior. It's more they don't have any ideas for killer motion control games than actively resisting it.

1. Watching one movie doesn't make you a movie buff, it may sound elitest but there is a certain level of dedication to the media to be considered a big fan.

2. I was actually thinking more along the lines of you opening up the video games aren't art debate. Though I do have to say that the interests of devs and gamers are usually quite similar. Its not like the games the studios I listed are bombing commercially or something.

3. I said they didn't support them with games, which is just as bad for motion gaming as If they actively resisted them. Either way motion gaming contiues to have bad games from second rate devs.


Forget everything I wrote since your first post.

Did you even read the OP?

You haven't posted a single thing relevant to the subjective of this thread. Hint, it's not about the worth of motion controls in general, and I've been waiting for you to actually get this around to the actual thread topic.

If you had actually read the OP, you might know this is about directly addressing a problem with making good motion controls.

So drop this "I don't like it, so I want it do go away" crap. Make your own damn thread if you want to do that.

Whoa now, no need to get angry. I thought we were having a fun debate. And my original point was "why bother trying to make good motion controls when we already have good control systems in place." From there we both, equally, derailed this thread with our posts. So sorry I messed up your thread, really. I'm gone.


You don't have to leave, just get back on topic.

I mean, imagine your dream motion control game, and how it could actually happen.

Motion controls should be used as an enhancement. I think the best way to use them would be in tandem with a controller to make a deeper experience. Take MGS4 for example. You control snake in the usual manner but to switch on solid eye you would do the same little flip down movement over your eye that snake does when he puts it on. Little stuff like that could make a game cooler.



ǝןdɯıs ʇı dǝǝʞ oʇ ǝʞıן ı ʍouʞ noʎ 

Ask me about being an elitist jerk

Time for hype

leatherhat said:

Motion controls should be used as an enhancement. I think the best way to use them would be in tandem with a controller to make a deeper experience. Take MGS4 for example. You control snake in the usual manner but to switch on solid eye you would do the same little flip down movement over your eye that snake does when he puts it on. Little stuff like that could make a game cooler.


A way I picture for almost total motion control (still believe in things like nunchuck for movement) would be something like Dynasty Warriros, but fighting the monsters one on one. This way, you don't have to just mash buttons or flail the controls to take them down.

Then make it in slow motion, just not too slow. This would not only avoid repetitive motions, but also allow for precision, since you have the time to make sure each slice is precise. So if you want to go for a demon skeleton's femur, you don't have to just make a slice and hope it's accurate before you have to block the skeleton's following rapid fire slicing a split second later.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs