The biggest criticism the PlayStation 3 released with was the difficulty developers had with programming for the console. Most complained it was too difficult, too time consuming or not cost-effective enough. This is something Sony has taken into consideration on a serious level and is working towards eliminating when the PlayStation 4 and other future Sony platforms release to the marketplace. Speaking with Games Industry again, Shuhei Yoshida revealed that PlayStation Move was built with Worldwide Studios involved and it was the first platform from Sony to take this step. Yoshida mentions that this is going to bring platforms a long way in making them more accessible to developers. “Actually, I’d say that Move was the first platform project that, from day one, from the very conceptual stage, had Worldwide Studios involved. WWS was involved before SCE’s hardware guys were involved. It was between Richard Marks, the SCEA R&D group and Worldwide Studios teams – they started looking into next-gen motion gaming, and tried every different kind of technology, including 3D cameras and other motion capture technologies like magnetics or ultrasound. Not only do we give them input, but Worldwide Studios’ tech teams are part of the platform OS and tools development. That’s a completely new world as well.” This is great news for everyone involved. This will not only benefit developers and programmers in the future, but in return, it also benefits us as gamers. Sony has definitely taken a lot of positive strides over the last year and hopefully the company continues in this direction. http://www.playstationuniversity.com/future-playstation-products-will-be-easier-to-program-for-4546/ Click on the "Games Industry" hyperlink in the second paragraph if you want to find the original interview.











