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Forums - Sony - Killzone 3 classes semi-outlined

Removing the assault class and the spawn grenades, balancing the classes, engineers now have freakin' machine guns. can this get any better? XD



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Assault class removed...
Spawn grenades removed...
Controls fixed...


Daaaaamn. It's like all the main things that made KZ2's online shitty are gone!

There's just onnneee more thing missing:

Remove dual grenades!


KZ3 is starting to look like it has a good chance at becoming a big online title...



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Packie said:

Removing the assault class and the spawn grenades, balancing the classes, engineers now have freakin' machine guns. can this get any better? XD


Wait for the jungle level ;)



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the tatician class is worthless now. Having to unlock certain spawn points. screw that.



Spawn grenades were full of lulzy moments of random insane chaos.



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I live for the sword, the steel, and the gun...

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hopefully the sab gets back his STA14



this will be so freaken awsume



Feniris said:

Well, the Engineer might be slighty overpowered with the LMG in his hands, but it's possible that they nurfed it to keep the Engie balanced.  They need to work on the infiltrator, because at the higher competitive levels, he was never played due to just about everyone knowing how to spot em'.  Hopefully, he'll be upgraded a little bit. 


From what it seems, more than one class has access to the LMG now, but the blast radius of the rockets are much smaller and you start with one only rocket now.



I really hope the sab gets his rifle back, i loved the two shot rifle!



JOKA_ said:

So unless someone gets a headshot on a medic he is never going to die?  I need to hear more about this.  I loved KZ2 online, can't wait to get my hands on this!

Or just keep an eye on all medics and assasinate them when they are down and wounded. I just love to kill people laying on the floor xD.

 

Overall = Omfg, im so hyped for this!