Aiddon said:
unfortunately FF12 was JUST as bad as 13 was, just for different reasons. Sure, 12's open world was cool, but the battle system was TERRIBLE (I like to be in control, thank you), the characters were uninteresting or annoying (even ones that had potential like Basch, Balthier, and Fran), the dialogue was snooze-worthy, the character design was some of Yoshida's worst, and the plot was a mess. I will say it was mostly due to the game's messed up development in which Matsuno left halfway through because one half of the team threw a hissy fit for no good reason.
13 on the other hand, well, I know story-based games are linear in a BROAD sense, but turning the whole damn game into hamster tubes was NOT a good idea (as well as having some of the WORST characters in the history of the series). I still think believe the only guy with the talent to really put FF into a bold new direction it needs is Matsuno, but he's working on Tactics Ogre right now and thank god for that.
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I think if you look at the character design, its only actully Penelo and Vaan who suck. imo Basch, Fran, Ashe and Balthier look just awesome. at least they were different from Nomura's designs. I agree open world works, but at the beginning linear design is so much better for telling a story driven game, where character development is also important. somthing FF12 was lacking. personally i think if you take a look at the cutscenes i provided links to, you'll see even if you didnt like FF12, the dialogue, characters, story, just plain intellegence in the script writing is so much better.
Did SE really think lines like "hold on baby your hero's on the way", or "Lady luck sure isnt on his side" would captured the western auidence. this tells me that Kitase & Toriyama dont understand what makes good gameplay. (no offense to those who like FF13.
FF13 had some good points, but this is where i wanted people to really take it: Matsuno's FF12 is the type of the direction that couldve injected new life into the series, him or maybe Hiroyuki Ito, perphaps even Sakaguchi depending on how the Last Story turns out. but my point is that the direction Kitase etc have taken the series in FF13 has sacrified too much story and gameplay in favour of melodrama. even if you didnt like FF12, i think the design of the game, to focus on gameplay and story is so much better than what Kitase and the others have done.
Oh and about the battle system, i'm a yes and a no on that, lol. personally i like paradigm shift, its fun and action based, but it does get very boring after a while. where as ATD was too much based on strategy, i mean the average gamer isnt going to spend ages setting up gamits, there shouldve been something a bit more interactive based. i think a lot of reviews did say that actully. but yes you have a point!!