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Forums - Sony - SCEA Releases PlayStation Move ‘Launch Brochure’ includes comparison chart?

haxxiy said:

Yeah not that bad of a chart. They didn't add the price comparison which is what most people mock Sony's comparisons for.

But I wonder what they actually meant in the motion tracking comparisons (like, what does mean "positional tracking"?)


well that the advance other have, but if u add motion plus wii mote is disappear.



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serav said:
haxxiy said:

Yeah not that bad of a chart. They didn't add the price comparison which is what most people mock Sony's comparisons for.

But I wonder what they actually meant in the motion tracking comparisons (like, what does mean "positional tracking"?)


well that the advance other have, but if u add motion plus wii mote is disappear.

If you meant Wii can do positional tracking with motion plus its not exact. Motion plus gives the direction the controller is pointing at, not its actual position. Is it that you were saying?



Icyedge said:
serav said:
haxxiy said:

Yeah not that bad of a chart. They didn't add the price comparison which is what most people mock Sony's comparisons for.

But I wonder what they actually meant in the motion tracking comparisons (like, what does mean "positional tracking"?)


well that the advance other have, but if u add motion plus wii mote is disappear.

If you meant Wii can do positional tracking with motion plus its not exact. Motion plus gives the direction the controller is pointing at, not its actual position. Is it that you were saying?

yes the thing is if they add that to wimote it add cost.



Onibaka said:

The pointer of Wii is limited compared to the Move one.

In the Wii, wiimote must be pointing directly to the Tv, whatever you do, it just lose the tracking.

In Move, The camera is always seeing move when you are using a pointer, so it doesn't stop tracking.


But when you're playing a game and using the pointer function for aiming or whatever, you will invariably be pointing both the Wii remote and the Move controller at the TV and thus negating any differences anyway... 

*confused*



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A Bad Clown said:

Aside from the "N/A" confusion thing, pretty good. They should have a sidenote that says "N/A=Not Applicable". I don't understand though how "Color Changing Sphere" is considered a plus though lol.

because when the sphere changes color; that color can determine some effect's in a game like in order to pass through say a magic sealed gate you have to cycle through color's and choose each color in sequence to pass through that gate!



I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.

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Fair comparison, with PlayStation Move launching before Kinect and with a seemingly large list of advantages, looks like Sony are on to a winner. They just need innovative software, not me-too bullshit.



 

milkyjoe said:
Onibaka said:

The pointer of Wii is limited compared to the Move one.

In the Wii, wiimote must be pointing directly to the Tv, whatever you do, it just lose the tracking.

In Move, The camera is always seeing move when you are using a pointer, so it doesn't stop tracking.


But when you're playing a game and using the pointer function for aiming or whatever, you will invariably be pointing both the Wii remote and the Move controller at the TV and thus negating any differences anyway... 

*confused*

Sometimes(always) the cursor goes off the Tv, and appears that shit message. With Move this don't happen, you can still aim even if you point off the tv.

I hope that the Devs programmes the Move correctly, so when i point to a place on the screen, the cursor actually appears in that place. At least for me the Wii is very imprecise, the area that the IR tracks is way lower than my Tv, so i barely aim off the center that the pointer already goes almost out the Tv.

 

Sorry for my engrish.