TRios_Zen said:
I find it interesting that it seems like mostly the PS3 owning guys are upset by this...
IMO, you have to look no further than the Wii to see how wrong the hardcore audience has been in the past...
Additionally, it's not like he said, "hardcore players are stupid!". I mean honestly, is this that big of a deal?
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Weren't Microsoft (and Sony) equally wrong when it came to the Wii back in 2006?
Nobody expected the Wii to be the succes that it is, even Nintendo themselves, and both Microsoft and Sony are trying desperately to emulate the Wii's success four years later, only in both cases it seems they still don't understand just how the Wii and DS became what they are today.
Nintendo approaches hardware from an entirely different perspective than Sony and Microsoft. Nintendo's software designers work directly with their hardware designers to create the technology necessary to facilitate whatever new gameplay experiences they have in mind. "Revolutions" like the Wiimote were created expressly to enable the creation of titles like Wii Sports. The balance board was designed specifically to allow players to use Wii Fit. The hardware is designed for the software, and it is the software that ultimately sells the hardware. The Wii first became a success thanks to Wii Sports, and titles like Mario Kart continued that success. The balance board ONLY sells because of the popularity of Wii Fit itself, and few other games support the peripheral as a result. It's the games that sell. You just so happen to need the hardware to play the games. It also just so happens that Nintendo makes fucking amazing games, as evidenced by their sales.
On the other hand, Microsoft and Sony designed Kinect/Move first and foremost with the capabilities of the hardware in mind, and that is why thus far we've seen mostly tech demos showing off what the hardware can theoretically do (and in the case of Kinect, many of the tech demos from E309 turned out to be quite unfeasible). We've yet to see a standout showcase title for the capabilities of either device. A killer app, so to speak. In the case of Move, we've at least seen that the device can competently be used to play games in a similar manner to the Wii, but that's about it.
There was no single vision behind these devices other than "let's go after the Wii's market." Nobody said "this would make a killer game, now what new tech do we need to make to do it." Instead they were thinking "we've made this new tech, now let's see if somebody can make a killer game with it." Or in the case of Move, "let's make a device that can do everything the Wii can do but more!" A much safer route, to be sure, but with far less market potential as a result.
The closest thing Microsoft has to a killer app for Kinect at the moment is Dance Central, a game that could easily be substituted with the Wii's Just Dance 1/2 for most of the casual crowd, and a game that could come to the ps3 as well according to the developers. That's not gonna be enough.
Both companies are trying to sell their new peripherals primarily on the potential of the hardware. As the ps3 showed back in 2006, that just doesn't work. Especially in the case of new control schemes, it's all about the software.
Without a system seller like Wii Sports at launch, these devices will struggle to meet any definition of "success".