By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Microsoft - XBoxLive virtual goods revenue surpasses subscription revenue. ~625 million

 

Quote:
Zynga has made a splash with hit Facebook games like "FarmVille" making boatloads of money primarily through sales of virtual goods. But in this new virtual gold rush, a more traditional competitor has been overlooked by many: the videogame console. Microsoft's Xbox Live service available on the Xbox 360 has quietly grown its own virtual goods business -- and it is making more boatloads of money than Zynga. Currently, we conservatively estimate Microsoft to be making at least $625 million in revenues a year from sales of virtual goods on Xbox Live.

During a meeting with Dennis Durkin, chief operating officer of Microsoft's Interactive Entertainment Business, at the E3 videogame conference, Durkin revealed to me that Xbox Live's transactions business -- including its sales of virtual goods like movies and music on the Zune Marketplace, and clothes and accessories for players' avatars -- has been steadily growing and recently surpassed its subscriptions business.

Just how much does its subscriptions business make then? Let's break it down. Microsoft has said that it has 25 million Xbox Live members worldwide. Last year, the Seattle Pi revealed that about 56% of Live members had upgraded to the paid subscription service, Gold. If we conservatively say half of members globally are subscribers, that's 12.5 million paid subscriptions. A Gold membership is $50 a year. (There are monthly and quarterly plans that are priced at $8 and $20 respectively too; these break down to a higher per-month cost than the annual fee, though.) Taking the $50 a year price multiplied by the 12.5 million paid subscribers, that comes out to Live making $625 million a year in subscriptions.

And now, Live's virtual goods business has surpassed that, says Durkin.

In context, Zynga has a revenue run-rate this year of about $600 million, according to Business Insider. Of course, Xbox's Lives virtual goods offering is more diverse than virtual cows and crops. Besides movies, music and avatar accessories, the online service also sells other all-digital content like download-able content packs (such as extra levels or scenes that extend a big title) and even bite-sized games through Xbox Live Arcade.

Xbox Live's success not only shows that videogame consoles represent a market with huge potential for virtual good sales, it also shows the strength of Microsoft's hybrid model: combining subscriptions and virtual goods sales. In total, that's around $1.25 billion a year. In other words, Xbox Live is killing it.

Sony has realized this too and followed suit: its PlayStation Network service has been free to all console owners, but at its E3 press conference on Tuesday, Sony announced a new subscription service with premium content and services, PlayStation Plus. Like Xbox Live, PlayStation Plus will cost $50 a year.

It's clear Microsoft has learned well the lessons of Zynga, that people are spending money on virtual goods. This also serves to highlight just what is at stake with Microsoft Kinect, the company's add-on to the Xbox 360 that allows users to play games and other media using only their hands and gestures. Kinect is aimed at capturing a broader audience of players for Xbox 360 and Live -- both more potential paying subscribers, but also more potential purchasers of virtual goods.

Source: Forbes
Looks like their virtual marketplaces are thriving.


Around the Network

now that we know their making so much money they should atleast drop the subscription price a little.



End of 2012 prediction:

xbox 360 : 73-75 million  playstation 3 : 72-74 million  wii : 104-105 million 

Most hyped for :

Bioshock: infinte, The Last Of Us, Alan Wake's American Nightmare and Agent

chazy13 said:

now that we know their making so much money they should atleast drop the subscription price a little.


And, why would they do that?



chazy13 said:

now that we know their making so much money they should atleast drop the subscription price a little.


yea, this is not going to happen. They might sweeten the deal if they have to, but thats only if they have to. 



  Kinect! who needs video games!

chazy13 said:

now that we know their making so much money they should atleast drop the subscription price a little.


Because profit is evil right?



Around the Network
SamuelRSmith said:
chazy13 said:

now that we know their making so much money they should atleast drop the subscription price a little.


And, why would they do that?


They essentially HAVE already by allowing retailers to discount it all over the place AND by running specials, like on the dashboard, where they had years for $37 recently.



Can't we all just get along and play our games in peace?

How about they keep the price the same (as I think it is actually a pretty fair price) and use that profit to better the xbox line and xbox live. Thats what I prefer



chazy13 said:

now that we know their making so much money they should atleast drop the subscription price a little.


It's already at such a great price.



 

   PROUD MEMBER OF THE PLAYSTATION 3 : RPG FAN CLUB

 

thranx said:

How about they keep the price the same (as I think it is actually a pretty fair price) and use that profit to better the xbox line and xbox live. Thats what I prefer



That is what they do.

This year you will see video chat with Kinect for Xbox 360 to Xbox 360 talk AND for Xbox 360 to Windows Live Messenger talk.

You will see ESPN on Xbox Live in US. That is an amazing deal for American Xbox 360 users.

And you already got Game Room this year. It is not for me, but if you like it, you will have fun with it.

Last year you saw Last.FM, Twitter, Facebook, Sky and Canal on Xbox 360.

 

@topic

1.3 billion USD is just INSANE. The (timed) exclusive DLCs for Call of Duty and the DLC for Fable III, Reach and Gears of War 3 will push this number even further. Especially with such a strong focus on multiplayer for all of these games.

Xbox Live means PURE profit.



Imagine not having GamePass on your console...

they should use some of that money to secure future exclusives or maybe start new studios. 



Not a 360 fanboy, just a PS3 fanboy hater that likes putting them in their place ^.^