SaviorX said:
Knight, this thread really shows the depth of your mind. It is hard to follow your thought process, because it makes the most sense to you, the creator. I will say this though, the best part was when you explained the faults of this line of thinking on a game by game basis (Madworld, Dead Space, etc). I agree with the overall idea though. What enables these titles to sell isn't so clear cut, and just copying and pasting (if you are a diferent company) doesn't work either. Bits and pieces cannot create an entire package. Plus, in sequels, te values that people want in these games may change. Off-topic: All this "mature" stuff needs to stop. |
Okay, I agree the flow isn't the best. I'll consider this a rough draft, and see if I can make a better article for this later.
Any suggestions on how to improve this?
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs









Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. " thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."
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