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Forums - Sony - Eurogamer: Killzone 3 Interview - more responsive controls, no loading, etc

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CGI-Quality said:
makingmusic476 said:

New interview:

BITMOB: So how did you adapt Uncharted 2's approach to storytelling...does the protagonist have a lot of one-liners like Nathan Drake?

STH: It's not so much one-liners -- I think what they did really well is take sort of a more lighthearted approach and not take themselves too seriously. And that's something that people commented on Killzone 2 as well, that the game's very serious, very dark. It's not supposed to be a lighthearted war, but to be so dark and grim about it, it's not going to help either. So we're going to take a more lighthearted approach, and steer away from kind of the grim overtones that are so present in Killzone 2.

It's those kind of things that we take -- and of course we're looking at the cut-scenes, and how they did the facial animation, and what kind of things really worked for them -- and try and translate that into what does that mean for a first-person game? Obviously we have a lot of different rules to work with, but at the same time that gives us our own twist on their ideas as well.






The texture quality has seen a dramatic overhaul. A much crisper approach.

The ocean actually looks nice!! In Killzone 2 it had some weird looking water effects lol. 

Yeah i can definitely see an improvement in the graphics. Mini-gun looks sick btw xD



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gustave154 said:
CGI-Quality said:
makingmusic476 said:

New interview:

BITMOB: So how did you adapt Uncharted 2's approach to storytelling...does the protagonist have a lot of one-liners like Nathan Drake?

STH: It's not so much one-liners -- I think what they did really well is take sort of a more lighthearted approach and not take themselves too seriously. And that's something that people commented on Killzone 2 as well, that the game's very serious, very dark. It's not supposed to be a lighthearted war, but to be so dark and grim about it, it's not going to help either. So we're going to take a more lighthearted approach, and steer away from kind of the grim overtones that are so present in Killzone 2.

It's those kind of things that we take -- and of course we're looking at the cut-scenes, and how they did the facial animation, and what kind of things really worked for them -- and try and translate that into what does that mean for a first-person game? Obviously we have a lot of different rules to work with, but at the same time that gives us our own twist on their ideas as well.






The texture quality has seen a dramatic overhaul. A much crisper approach.

The ocean actually looks nice!! In Killzone 2 it had some weird looking water effects lol. 

Yeah i can definitely see an improvement in the graphics. Mini-gun looks sick btw xD

you guys can tell all of that from those tiny pics?



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http://i48.tinypic.com/358nal0.jpg

Tons more screens on shacknews, but you have to click them and press enter on the URL to see them:

http://www.shacknews.com/images/image-o-matic.x?/images/sshots/Screenshot/14797/14797_4bfeb9143929f.jpg

http://www.shacknews.com/images/image-o-matic.x?/images/sshots/Screenshot/14797/14797_4bfeb91ad05bb.jpg

http://www.shacknews.com/images/image-o-matic.x?/images/sshots/Screenshot/14797/14797_4bfeb91d2f2ef.jpg

http://www.shacknews.com/images/image-o-matic.x?/images/sshots/Screenshot/14797/14797_4bfeb904817e9.jpg

http://www.shacknews.com/images/image-o-matic.x?/images/sshots/Screenshot/14797/14797_4bfeb906964bb.jpg

http://www.shacknews.com/images/image-o-matic.x?/images/sshots/Screenshot/14797/14797_4bfeb90926e68.jpg

http://www.shacknews.com/images/image-o-matic.x?/images/sshots/Screenshot/14797/14797_4bfeb90e43171.jpg

http://www.shacknews.com/images/image-o-matic.x?/images/sshots/Screenshot/14797/14797_4bfeb9102b999.jpg

http://www.shacknews.com/images/image-o-matic.x?/images/sshots/Screenshot/14797/14797_4bfeb912170a4.jpg



I haven't the foggiest. :P



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CGI-Quality said:

O_O

That's the screen I was showing in my post with all the other links.  Did it not show up?

I swear, tinypic sucks these days.



omg... these pics... just incredible!



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Yeah, they definitely haven't revamped Sev's character model yet. It looks identical to his Killzone 2 model, and the texture resolution on his clothes and skin looks far lower than it does on the new Helghast models and Rico.



http://www.shacknews.com/images/image-o-matic.x?/images/sshots/Screenshot/14797/14797_4bfeb90e43171.jpg

So badass.



I have said it before and I will say it again...I JUST LOVE THOSE JETPACKS...really like the style they are using...awesome stuff

Thanks makingmusic



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