| naznatips said: Haha good point. In a side note, am I the only one expecting Too Human to bomb as hard as Stranglehold? Technically harder because of its high dev costs. It just seems to me that when you spend that long making a game two things happen. 1) The game tends to suck, because it doesnt take that long to make a good game and if you spend that much time it means there are a lot of problems and 2) Sales tend to suck, usually this is partly the result of 1. |
It wouldn't surprise me any more if Too Human launched to Lair-type reviews and 300k sold or if it launches to 9+ scores and sells 2m.
The game has been a giant cluster**** for so long that nothing will shock me at this point.

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