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Forums - Gaming - Game development costs: Reggie says...

mrstickball said:
Can someone quote a game that cost $50m on the PS3 or X360?

 We don't know game costs but I thought that HS was considered to be around $40M in development/advertising and there are certainly games larger than that.

Halo 3 in Dev/Adv would be well over $50M. This could be a plain old marketing spin for Reggie by including advertising costs into the cost to 'development' which would definately push some games >$50M probably including FFXIII GT5, MGS4 and maybe some others as well.



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I thought I read somewhere that Halo 3 with marketing budget was something along the lines of $35 million....

 

*edit* make that $40 million in total...

http://www.cbsnews.com/stories/2007/10/17/tech/gamecore/main3377433.shtml?source=RSSattr=GameCore_3377433 



I hate trolls.

Systems I currently own:  360, PS3, Wii, DS Lite (2)
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rocketpig said:
elnino334 said:
Lost planet was up there with something like 20 million on marketing alone. Other than that I assume MGS4 with 200 plus devs and Killzone 2 may be close if not beyond that.

But didn't Capcom state they only needed to sell ~750k copies of the game to break even? Something about Reggie's numbers just isn't computing with me...


 Did Capcom say that?



Well, the numbers are *around* what I would guess them to be, but I'm pretty sure crappy PS3 and 360 games can be made for more like 15 million.



He's talking about all the cheap shovelware on the DS and Wii (100k sales) compared to games like Halo 3. Not a fair comparison.



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if capcom said that that might be all they have to sell to make a profit...but not sony because they have to pay to have the game on the system



 

Nobody noticed this?

Two weeks ago, the company had its biggest sales week ever. Last week, it surpassed that record, he noted.



Isn't this about the same figures that some other company mentioned earlier?
That it costs about twice to three times as much to make a PS3 or 360 game? The 50 million high is probably just a Killzone 2 reference.



Yojimbo said:
Twilight Princess cost more then $10 million and I am pretty sure Mario Galaxy cost much more then $10 million.

 I'm with Yojimbo here.

Keep in mind we are combining development, production, and advertising costs into a single figure; I can absolutely believe that some 360/PS3 games reach in to the 40-50 million dollar range for that. What I doubt is that there aren't any Wii games that pass the 10 million mark -- surely Zelda or Mario did? Even if they didn't, what's to stop another game from having a 10+ million dollar marketing blitz, akin to Halo 3?  That would obviously take it well over the stated mark.

 



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Reggie's numbers seem pretty much in line with what we've got from other sources. Obviously he's not bothering to emphasize how only a very few games are in the 40M+ range, but that's the job of the other companies' PR guys.

Btw, can someone give me an example of Reggie straight out lying to us customers? I only remember him doing standard corporate stuff like referring to Mario Baseball as "a strong lineup for the next quarter", and announcing release dates that later got bumped.