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Forums - Gaming - Game development costs: Reggie says...

Nintendo also spends less on its games than its competitors do.

Developing a game for the DS costs a few hundred thousand dollars. Thus, Nintendo has to sell 100,000 only copies of a game to make money on it.

Wii games cost a little more. Developing a game for Wii might cost $5 million to $10 million, including all of the marketing costs.

By contrast, developing a game for the PlayStation 3 or Xbox 360 can cost $20 million to $50 million, Fils-Aime asserted. As a result, a developer needs to sell 1.3 million to 1.5 million copies of a game to turn a profit, he argued.

"That's a pretty dramatic difference," Fils-Aime said.

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I dont know, I dont trust Reggie at all.



 

Can someone quote a game that cost $50m on the PS3 or X360?



Back from the dead, I'm afraid.

I'm sure Halo3 was closer to the 50m mark with all the advertising costs. MGS4 is supposed to be up there as well.





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mrstickball said:
Can someone quote a game that cost $50m on the PS3 or X360?

 I'm absolutely sure he's talking about Killzone 2. Halo 3 was also probably in that area.



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Lost planet was up there with something like 20 million on marketing alone. Other than that I assume MGS4 with 200 plus devs and Killzone 2 may be close if not beyond that.



mrstickball said:
Can someone quote a game that cost $50m on the PS3 or X360?

Halo3, Killzone2, Lair? MGS4, FFXXIII? Did you notice it implies that the cost of marketing is included?



Twilight Princess cost more then $10 million and I am pretty sure Mario Galaxy cost much more then $10 million.



 
elnino334 said:
Lost planet was up there with something like 20 million on marketing alone. Other than that I assume MGS4 with 200 plus devs and Killzone 2 may be close if not beyond that.

But didn't Capcom state they only needed to sell ~750k copies of the game to break even? Something about Reggie's numbers just isn't computing with me...




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