Solid_Snake4RD said:
no its not.
2D or half 3D signal into 3D,they were never for true 3D.Avatar on PS3 and 360 were the same but they were not optimised to be true 3D as the PC version.They were build for TV's that could convert.360 contains HDMI 1.2 and PS3 has HDMI 1.3a. The current PS3 update has made PS3 to process true 3D like the PC's.but until the the Avatar devs work for a patch,Avatar PS3 will be the same as 360.
disolitude,360 wouldn't compete with PS3 having 3D update cause 360 has an older HDMI |
Actually 360 could easily compete with 720p @ 30 fps 3d that Wipeout and Motostorm are doing. HDMI 1.2 suppots 1080p @ 60 hz and can easily do 720p @ 30 hz X 2
It can't do 1080p in 3d but do you really think that PS3 will have a retail game running at 1080p in 3D?
Also, yes you are right that Avatar doesn't have the 120 hz support that the new TVs offer. But that is because HDMI 1.4 did not exist last year when the game came out...not because they couldn't do it. If those TVs existed, Avatar would have been patched to work with them as well. There is nothing hard in displaying 720p resolution @ 30 hz X 2 using PS3 or 360 HDMI.
Otherwise Avatar supports all 3D formats (on consoles) which were available at that time.
http://forums.ubi.com/eve/forums/a/tpc/f/6391049957/m/8641083708
3. What stereoscopic 3D signal formats is the game compatible with?
Avatar: The Game is able to output most 3D signal formats from your Xbox 360 and PlayStation 3, including: RealD, Sensio, side-by-side, line-interlaced, and full checkerboard. On the PC version, Avatar: The Game supports all of the previous formats plus the NVIDIA® 3D Vision™, iZ3D and dual head formats.
Its not like the 120 hz HDMI 1.4 method produces better results than RealD or checkerboard anyways for a game like avatar... I am willing to bet that it would look better using checkerboard on DLP due to no ghosting.







