Crysis 2 writer Richard Morgan may think it was “the perfect example” of interactive storytelling, but Crytek CEO Cevat Yerli thinks Uncharted 2 didn’t do “justice to the medium of game”.
Speaking with VG247’s Patrick Garratt at the formal reveal of the first-person shooter last week in New York, Yerli says BioWare’s Mass Effect 2 did a better job then the Naughty Dog actioner in terms of developing storytelling in games.
“It’s another style, and I don’t want to talk down that game,” he said. “It’s really great, and that’s an alternative style, but I don’t think they do justice to the medium of game. I think Mass Effect 2 is doing a better job to the game market, although it’s a completely different style to us, rather than Uncharted 2 or Modern Warfare, for that matter.”
Yerli added that Crysis 2’s narrative style will be similar in a way to recent movie, Avatar.
“Our style is still going to be fast-paced and intense, but our style is going to be about the world, much more like Avatar with Pandora,” he said.
“The story, the line was not interesting and we will have an interesting line, but the world was awesome. That’s what I’m much more interested in: depicting a great world.”
http://www.oxm.co.uk/article.php?id=18727
Talking at the Crysis 2 premiere in New York, Cervat Yerli illustrated the difference between PC gamers and console gamers with the following example:
"I simplified it for our guys by saying there is one difference between the PC gamer and console gamer. I said the single most important difference is a PC gamer forgives you for about a minute. A console gamer gives you two seconds. It sucks or it fails and you're either the top or a flop. They don't respect any value you put into your development, either it works or it doesn't work."
He goes on to explain how this pressure has ultimately made Crysis 2 a better game
http://www.vg247.com/2010/04/14/yerli-uncharted-2-didnt-do-justice-to-the-medium-of-game/
Can they just STFU?












